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No dispose functions, unable to destroy particle system #16

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Lyve1981 opened this issue Oct 26, 2012 · 1 comment
Open

No dispose functions, unable to destroy particle system #16

Lyve1981 opened this issue Oct 26, 2012 · 1 comment

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@Lyve1981
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There is no dispose function for the EffectGroup or any other of the classes.

The result is, that when I spawn a particle system multiple times and then remove it, after some time I get a flash exception "Vertex Buffer Resource Limit exceeded".

@liaocheng
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It should be auto recycled by the GC system. And it work well in my program.
Could you give me a simple example to reproduce it?

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