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There is no dispose function for the EffectGroup or any other of the classes.
The result is, that when I spawn a particle system multiple times and then remove it, after some time I get a flash exception "Vertex Buffer Resource Limit exceeded".
The text was updated successfully, but these errors were encountered:
There is no dispose function for the EffectGroup or any other of the classes.
The result is, that when I spawn a particle system multiple times and then remove it, after some time I get a flash exception "Vertex Buffer Resource Limit exceeded".
The text was updated successfully, but these errors were encountered: