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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "MapGenerator",
"language": "GDScript",
"path": "res://MapGenerator.gd"
}, {
"base": "Reference",
"class": "Quantile",
"language": "GDScript",
"path": "res://Quantile.gd"
}, {
"base": "Reference",
"class": "WaveTileData",
"language": "GDScript",
"path": "res://WaveTileData.gd"
} ]
_global_script_class_icons={
"MapGenerator": "",
"Quantile": "",
"WaveTileData": ""
}
[application]
config/name="WaveFunctionCollapse"
run/main_scene="res://WaveFunctionMap.tscn"
config/icon="res://icon.png"
[physics]
common/enable_pause_aware_picking=true