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[Feature] Move to ECS driven model #378

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kanerogers opened this issue Oct 4, 2022 · 0 comments
Open
4 tasks

[Feature] Move to ECS driven model #378

kanerogers opened this issue Oct 4, 2022 · 0 comments
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feature A new feature to add to the engine

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@kanerogers
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kanerogers commented Oct 4, 2022

Background

  • It should be possible to write a game by only writing ECS code.
  • The interface between your game and the engine is world. That's it.
  • Each context should have a fn reconcile(self, world: &mut World) method that reconciles any deltas between that context and the World.
    • wrinkle: This could be implemented as a trait, but since our Contexts are known statically at runtime, there's probably no point. Though, perhaps users could someday provide their own contexts, or disable ones they don't need?

TODO

@kanerogers kanerogers self-assigned this Oct 4, 2022
@kanerogers kanerogers changed the title [Feature] Move to entirely ECS driven model [Feature] Move to ECS driven model Oct 4, 2022
@kanerogers kanerogers moved this to 🔖 Ready in Hotham 0.3 Feb 23, 2023
@kanerogers kanerogers added the feature A new feature to add to the engine label Feb 23, 2023
@kanerogers kanerogers removed their assignment Feb 23, 2023
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Labels
feature A new feature to add to the engine
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