Versions
- Updated to work with Unreal Engine V4.25 and latest release of the LeapUnreal plugin (V3.6.0)
- UNREAL-56 Fixed LiveLink compilation issue related to AnimGraphNode_LiveLinkPose_043E904945C258D1A611D5968D234F1A'. Unknown structure
- UNREAL-73 Updated copyright notices
- Added an empty class to force plugin recompilation
- UNREAL-52 If you run a packaged application with the VRPickupDrop level set as the start up level then head tracking seems to break. This appears to be associated with the physics hands prefab. As a workaround: if you place a leap hands pawn into the same level at the same position then everything works as expected. Although there is a suspicion that both the physics and leap hands are tracking and updating a mesh concurrently.
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