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CHANGELOG.md

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LeapUnrealModules - Change Log

Versions

Version 0.3.9

  • Updated to work with Unreal Engine V4.25 and latest release of the LeapUnreal plugin (V3.6.0)
  • UNREAL-56 Fixed LiveLink compilation issue related to AnimGraphNode_LiveLinkPose_043E904945C258D1A611D5968D234F1A'. Unknown structure
  • UNREAL-73 Updated copyright notices
  • Added an empty class to force plugin recompilation

Known Issues and Workarounds

  • UNREAL-52 If you run a packaged application with the VRPickupDrop level set as the start up level then head tracking seems to break. This appears to be associated with the physics hands prefab. As a workaround: if you place a leap hands pawn into the same level at the same position then everything works as expected. Although there is a suspicion that both the physics and leap hands are tracking and updating a mesh concurrently.

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