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Editor.dsp
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Editor.dsp
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# Microsoft Developer Studio Project File - Name="Editor" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Editor - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Editor.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Editor.mak" CFG="Editor - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Editor - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Editor - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Editor - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O1 /I "include\fox" /I "include\ftgl" /I "include\freetype" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "HAVE_OPENGL" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x410 /d "NDEBUG"
BSC32=bscmake.exe
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LINK32=link.exe
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!ELSEIF "$(CFG)" == "Editor - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 1
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib comctl32.lib shell32.lib advapi32.lib opengl32.lib glu32.lib fox.lib ws2_32.lib ftgl.lib freetype206MT.lib winmm.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc" /out:"EditorD.exe" /pdbtype:sept /libpath:"lib\win32"
!ENDIF
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# End Source File
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SOURCE=.\src\Camera.cpp
# End Source File
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SOURCE=.\src\Editor.cpp
# End Source File
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SOURCE=.\src\EditorBezierPatch.cpp
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SOURCE=.\src\FogInfo.cpp
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SOURCE=.\src\FogMgr.cpp
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SOURCE=.\src\MatWindow.cpp
# End Source File
# Begin Source File
SOURCE=.\src\Mtxlib.cpp
# End Source File
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SOURCE=.\src\PatchMgr.cpp
# End Source File
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SOURCE=.\src\Picker.cpp
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SOURCE=.\src\RenderedBezier.cpp
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SOURCE=.\src\Trackball.cpp
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