From 1492536fd2c8d2d86390c1b8e91213012e39f9ed Mon Sep 17 00:00:00 2001 From: three9s <156545083+three9s@users.noreply.github.com> Date: Fri, 18 Oct 2024 08:03:29 -0700 Subject: [PATCH] docs(guides/emojimon): fix git commands (#3278) Co-authored-by: Kevin Ingersoll --- docs/pages/guides/emojimon/2-getting-started.mdx | 2 +- docs/pages/guides/emojimon/3-players-and-movement.mdx | 2 +- docs/pages/guides/emojimon/4-map-and-terrain.mdx | 2 +- docs/pages/guides/emojimon/5-a-wild-emojimon-appears.mdx | 2 +- docs/pages/guides/emojimon/6-advanced.mdx | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/docs/pages/guides/emojimon/2-getting-started.mdx b/docs/pages/guides/emojimon/2-getting-started.mdx index e2b0356617..28c35d530a 100644 --- a/docs/pages/guides/emojimon/2-getting-started.mdx +++ b/docs/pages/guides/emojimon/2-getting-started.mdx @@ -34,7 +34,7 @@ Most projects in MUD are started by running `pnpm create mud@latest { You can run this command to update all the files to this point in the game's development. ```sh copy -git reset --hard step-4 +git reset --hard origin/step-4 ``` All you have to do now is deploy to testnet!