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xPlay

Simple audio playing/recording example application.

Usage: example [options]

Examples

Dependancies

Note that in order to build against newer OS X SDKs such as 10.11, you will probably need a development version of PortAudio. These are named "rc" and dated 2016 on PortAudio website, whereas the older stable releases dated 2014 only go up to OS X 10.9.

Building

A simple makefile is provided. It expects a sandbox with the following directory structure:

  • xplay (this repo)
  • portaudio (port audio source)
  • asiosdk (ASIO SDK files)
  • libsndfile (libsndfile source)

Mac

  • Install xcode command line tools
  • In xplay/xplay run "make all"

Windows

The xplay source code uses C11 threads (uses features: thread creation and management, mutex and conditional variables). One way of supporting this on Windows is as follows:

  • Download and install MSYS2 (msys2.github.io)
  • Open an MSYS2 command prompt (or the 32-bit or 64-bit command prompts if you plan on building 32-bit or 64-bit things) from the start menu entries
  • Install make (pacman -S make)
  • Install a toolchain e.g:
    • pacman -S mingw-w64-i686-gcc
  • Move into xplay/xplay and use the command
    • make all

Note, if GCC isn't found, you probably are not running the correct command prompt for the tools you installed

Plugins

A simple plugin system is available to quickly add audio processing.

A plugin should be compiled as follows:

g++ -shared -o plugin.so plugin_source.cpp

It can be passed to xplay using the --plugin option.

See ./plugins for examples.