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Elevator goes to the wrong floor #9

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MCMic opened this issue Apr 9, 2018 · 11 comments
Open

Elevator goes to the wrong floor #9

MCMic opened this issue Apr 9, 2018 · 11 comments

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@MCMic
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MCMic commented Apr 9, 2018

Maybe this is on purpose but the "elevator" (the first one that get fixed with the fuse) is now going to the bottom of the rope instead of where it was going before. So I cannot go back to the first three rooms and I pretty sure I’m supposed to go back to get the red thing down the hole in the first room.

@larpon
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larpon commented Apr 9, 2018

This is the first report I'm getting on this. That's definitely a bug if that's the case.

So I guess you're not seeing any rope dangling outside the window? :)

It's actually the same scene it's going to. One half of the scene should just be covered with a black rectangle fade. Sounds like some sort of state corruption :/

@MCMic
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MCMic commented Apr 9, 2018

I do see the rope. I put it there, and this was how I got to this room the first time. If I click the rope I get to the top of the rope. So I can go in circles like mini-elevator -> rope -> elevator -> stairs -> mini-elevator again.

@MCMic
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MCMic commented Apr 9, 2018

Yeah I guessed it was both side of the same wall as there is half the screen black it both rooms, but I always get to the one at the end of the rope.

@MCMic
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MCMic commented Apr 9, 2018

Could it be related to compilation or installation problems?

@larpon
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larpon commented Apr 9, 2018

Dang something has happened to the state of the mini elevator I guess.

I don't think it's related to any of the changes we've made.

It would be a great help if you can zip the game state up for me so I can have a closer look. Qt puts data in ~/.local/share/ or in ~/.config/ look for something like blackgrain.dk/Dead Ascend/

Sorry for the trouble I'm not at my computer ATM

@MCMic
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MCMic commented Apr 11, 2018

Here is what I have in .config for dead ascend.

@MCMic
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MCMic commented Apr 11, 2018

Dead Ascend.zip

@larpon
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larpon commented Apr 12, 2018

@MCMic - it works as expected on my machine?
https://youtu.be/bZYMwjK2urk

@MCMic
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MCMic commented Apr 12, 2018

Weird. I still have the problem.

I rebuilt from master and I still get the same thing.

@larpon
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larpon commented Apr 13, 2018

Can you try and paste the output (if any) from a game session when you start it from a terminal? You could try and build it in debug mode as well to get further output

@MCMic
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MCMic commented May 12, 2018

Here is the output

$ DeadAscend
Registering "/usr/share/deadascend/assets.rcc"
Registered assets from "/usr/share/deadascend/assets.rcc"
LanguageSwitcher(0x55c661f61830) ::LanguageSwitcher try use system language QLocale::Language(French) translations
LanguageSwitcher(0x55c661f61830) ::LanguageSwitcher using default translations
qml: Adding menu
qml: Adding game
qml: Adding game-tutorial
qml: Adding credits
qml: Adding about
qml: Adding end-credits
qml: Adding quit
qml: Entering mode menu from none
file:///usr/lib/qt/qml/QtQuick/Controls/ApplicationWindow.qml:240:9: QML ContentItem: Binding loop detected for property "implicitWidth"                                                                                                      
qml: Leaving mode menu
qml: Entering mode game from menu
Store::load() error: Property "name" not set
qml: Adding in-game
qml: Entering mode in-game from none
Store::load() error: Property "name" not set
Store::load() error: Property "name" not set
Store::load() error: Property "name" not set
Store::load() error: Property "name" not set
Store::load() error: Property "name" not set
qml: QAK INFO SoundBank ::clear clearing group level2
qrc:///qml/scenes/2.qml:133: ReferenceError: game is not defined
Store::load() error: Property "name" not set
qml: QAK INFO SoundBank ::clear clearing group level4
Store::load() error: Property "name" not set
qml: QAK INFO SoundBank ::clear clearing group level3
qrc:///Qak/ImageAnimation.qml:301: TypeError: Cannot read property 'frames' of undefined
Store::load() error: Property "name" not set
Store::load() error: Property "name" not set
Store::load() error: Property "name" not set
Store::load() error: Property "name" not set
Store::load() error: Property "name" not set

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