Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Team: Chartusk clan #83

Open
godbit opened this issue Sep 5, 2018 · 2 comments
Open

Team: Chartusk clan #83

godbit opened this issue Sep 5, 2018 · 2 comments

Comments

@godbit
Copy link
Contributor

godbit commented Sep 5, 2018

Todo/notes

Ember Leech Aspirant

  • Maybe: Add a percentage of burning self (not a master of fire), basically causing a self stun for 2 s.
  • Decide spell and flavor for uppgrade (Shaman)

Fiery javilinist

  • Add an additional attatchment (flame @ origin) to better work with the fire team and his own flavor.

Witch Doctor

  • Decide Name
  • Decide spell (if any)
    • Probably something similar to lava shock or maybe aoe

Shadow hunter (Witch doc upg)

  • Decide name
  • Spell: Three totems (fire themed)
  • Each totem can be placed withing 512 units of Shadow Hunter
  • Totem 1 - Endurance aura or bloodlust (using Pitlords pick-value system for smart buffing priority)
  • Totem 2 - Flame tounge totem (attacking as an additonal unit)
  • Totem 3 - Spellcasting totem (some flame spell)
@karlek
Copy link
Contributor

karlek commented Sep 6, 2018

Love the towers, especially shadow hunter!

Generally speaking about team design in general, how did we feel about making more towers with different attack types for different gold values?

My take is that if we keep the number of towers with ability roughly the same as it is today, and add vanilla towers with different attack types and gold values we should be fine. So this team would maybe need one more ability tower (Shaman), and then fill it up with more vanilla towers.

Proposal for shaman: banish with slow which makes magic attacks much more powerful against the monster. Basically, the same armor for all other attacks, but magic attack damage is increased to 200%. Can probably make it flame styles somehow

@godbit
Copy link
Contributor Author

godbit commented Sep 6, 2018

Sounds good! I remember that we had a banish tower in the old map which synced well with abilities. It will be even nicer if it also synergiers with magic attacks. I think the banish ability blocks normal attacks as well which is an interesting additional mechanic to the spell.

Yeah i think we should add 2-3 vanilla towers to each team to give some additional possibility to utilize different attack types at different gold levels.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants