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Stratholme levels #70

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6 of 10 tasks
karlek opened this issue Aug 30, 2018 · 4 comments
Open
6 of 10 tasks

Stratholme levels #70

karlek opened this issue Aug 30, 2018 · 4 comments

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@karlek
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karlek commented Aug 30, 2018

Stratholme / The Culling of Stratholme

Boss:
The Four Horsemen

Description:
Four death knights on deathchargers. Think undead Arthas hero.
https://www.hiveworkshop.com/threads/baron-rivendare.301727/
https://www.hiveworkshop.com/threads/deathknight.211062/

Mechanics:
Can only die together
Death coil
???

Terrain:
City / Burning / Destroyed / Eastern Plaguelands

Fauna:
Abominations / Crypt fiends /
Banshees, Wraith, Shades /
Dreadlord - Balnazzar /
Gargoyles / Ghouls, Zombies /
Skeletals / Necromancers

Mob ideas

Abomination
The level begins with lots of friendly humans trying to escape quite slowly
through the players maze. Then one abomination will be released which gets
increased movement speed or health every time it reaches a human and devours it.
Alternatively it can use the meat hook and play fresh meat sound when eating a
villager.

???

Dreadlord
Creates many illusions which will move in synchronization with the dreadlord, but are
slightly transparent and color shifted with no pathing. The user should focus
fire on the real dreadlord. The ability will look like a mirage.
Other spells in his wc3 repertoire: Sleep, Drain Life, Rain of Chaos and
Earthquake.


Obsidian Statue
Sort health between the units, maybe bender blink. Flying and statues switching between them.

Liches
Ghost armors with liches as mages. Spirit linked with each other so injuring one of them divides the damage to the entire squad. High armor and health on the armors.

Balzaphone
https://wow.gamepedia.com/Balzaphon

Frost wyrms

Unused model files:
frost wyrm, sky barge

  • onPeriod pick with in 128 range, eat that, make "full", give haste, orderMove, make "hungry"
  • Level 5: Necromancers
  • Level 6: Deceived Crusaders
  • Polish: add text tags and negative endurance aura.
  • Fix spawn interval
  • Level 7: Kel Thuzad Ghost
  • Skeleton warrior, cannon fodder
  • Giant Skeleton warrior, taunt
  • Fire Skeleton archer, onPeriod stun random (min-max range)
  • Skeleton mage, missile teleport
  • Kelthuzad ghost, invulnerable mass curse onEnter (drunkenHaze), damaged by skeletons dies.
  • Level 8: Gargoyles
  • Level 9: Meat Wagons
  • Hardcode angle for paths for mob missile
  • Level 10: Liches & Acolytes & Flesh Golem
  • Spirit link
  • Time freeze (setAnimationSpeed)
  • Breath of frost?
  • Level 11: Dreadlord - Balnazzar

  • Level 12: Boss (The four horsemen)

@godbit
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godbit commented Sep 18, 2018

Regarding level 10:

Maybe if we would implement the Ed Al level [Plynning et.al] we could use the missile lib for onDamage(lich) make the golem stronger. The missile could look like blood drops. Maybe some more functionality like increase scaling etc.

@karlek
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karlek commented Sep 18, 2018

Would this happen at discrete steps like pitlord or continuously like a channel?

@godbit
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godbit commented Sep 18, 2018

I think the effect would be most clear and cool if it happened each time the lich was hit. (arrow flies towards lich, hit lichs, deals damage => send blood missile towards golem)

I think this could be a nice addition to this level but we could probably have more mechanics, this one just adds a little depth.

@godbit
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godbit commented Sep 18, 2018

Also, level 5:

Spawn a green vampiric aura (the one Deadlord has for lifesteal) beneath him, scale it up and create the sekeletons at the corners of the star using their birth animation (climb out of the ground). This would probably add some nice polish for this level.

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