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Blackjack.cs
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Blackjack.cs
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using System;
using System.Collections.Generic;
using System.Text;
using Blackjack_Test.Classes;
using System.Linq;
namespace Blackjack_Test
{
public static class Blackjack
{
//BLACKJACK RULES
const int MAX_VALUE = 21;
const int ACE_MIN = 1;
const int ACE_MAX = 11;
const float WIN_MULTIPLIER = 1.5f;
static int gamesWon;
static int gamesLost;
static int gamesDrawn;
static int money;
static int curBet;
static Card[] cardlist;
static List<Card> deck;
static List<Card> dealerHand;
static List<Card> playerHand;
public static void Startup()
{
Console.WriteLine("Welcome to Blackjack. Press any key to get started!");
Console.ReadKey();
Console.WriteLine();
GenerateCards();
StartGame();
}
static void GenerateCards()
{
List<Card> unbuiltList = new List<Card>();
for(int i = 0; i < Enum.GetValues(typeof(Suit)).Length; i++)
{
for(int b = 1; b <= Enum.GetValues(typeof(Value)).Length; b++)
{
Card c = new Card((Suit)i, (Value)b);
unbuiltList.Add(c);
}
}
cardlist = unbuiltList.ToArray();
}
static void StartGame()
{
Console.Clear();
ResetGame();
PlayerDraw();
PlayerDraw();
DealerDraw();
DealerDraw();
int gameResult = CheckVictory(opponentTurn: false);
if(gameResult == 0 || gameResult == 1 || gameResult == 2)
{
EndGame(gameResult);
}
else
{
PromptPlayer();
}
}
static void EndGame(int gameResult, bool surrender = false)
{
bool dealerBJ = false;
int dealerValue = CalculateHandValue(dealerHand, out dealerBJ);
string dealerString = GetHandString(dealerHand);
bool playerBJ = false;
int playerValue = CalculateHandValue(playerHand, out playerBJ);
string playerString = GetHandString(playerHand);
Console.WriteLine();
if(surrender)
{
Console.WriteLine("YOU SURRENDERED!");
gamesLost++;
}
else
{
Console.WriteLine("Your hand: " + playerString);
if(playerBJ)
{
Console.WriteLine("Your value: BLACKJACK!");
}
else
{
Console.WriteLine("Your value: " + playerValue);
}
Console.WriteLine("VS");
Console.WriteLine("Dealer's hand: " + dealerString);
if (dealerBJ)
{
Console.WriteLine("Dealer's value: BLACKJACK!");
}
else
{
Console.WriteLine("Dealer's value: " + dealerValue);
}
if (gameResult == 0)
{
Console.WriteLine("DRAW!");
gamesDrawn++;
}
else if (gameResult == 1)
{
Console.WriteLine("DEFEAT!");
gamesLost++;
}
else
{
Console.WriteLine("VICTORY!");
gamesWon++;
}
}
Console.WriteLine();
Console.WriteLine("Games Won: " + gamesWon + " | Games Lost: " + gamesLost + " | Games Drawn: " + gamesDrawn);
Console.WriteLine();
Console.WriteLine("Play again (Z) or Quit (X) ?");
if(TakeYesNo())
{
StartGame();
}
else
{
Console.WriteLine();
Console.WriteLine("Thanks for playing!\nPress any key to end the program...");
Console.ReadKey();
Environment.Exit(-1);
}
}
static void ResetGame()
{
deck = cardlist.ToList();
ShuffleCards();
dealerHand = new List<Card>();
playerHand = new List<Card>();
}
#region Actions
static void PromptPlayer()
{
ReadHandInfo();
Console.WriteLine();
Console.WriteLine("Hit (Z), Stand (X), or Surrender(C) ?");
var key = Console.ReadKey();
if(key.Key == ConsoleKey.Z)
{
Hit();
}
else if(key.Key == ConsoleKey.X)
{
Stand();
}
else if(key.Key == ConsoleKey.C)
{
Surrender();
}
}
static void Hit()
{
Console.WriteLine();
Console.WriteLine("You draw a card...");
Card c = PlayerDraw();
Console.WriteLine("...");
int gameResult = CheckVictory(opponentTurn: false);
if (gameResult == 0 || gameResult == 1 || gameResult == 2)
{
EndGame(gameResult);
return;
}
else
{
PromptPlayer();
}
}
static void Stand()
{
Console.WriteLine();
int count = 0;
int gameResult = 0;
while (true)
{
gameResult = CheckVictory(true);
if (gameResult == 0 || gameResult == 1 || gameResult == 2)
{
break;
}
else
{
count++;
DealerDraw();
}
}
Console.WriteLine("The dealer draws " + count + " times and...");
EndGame(gameResult);
}
static void Surrender()
{
Console.WriteLine();
EndGame(1, true);
}
#endregion
#region Game Mechanic
//0 = draw
//1 = defeat
//2 = victory
//3 = draw more, dealer!
//4 = nothing!
static int CheckVictory(bool opponentTurn)
{
bool playerBlackjack = false;
int playerValue = CalculateHandValue(playerHand, out playerBlackjack);
bool dealerBlackjack = false;
int dealerValue = CalculateHandValue(dealerHand, out dealerBlackjack);
//Blackjack
if(playerBlackjack)
{
if(dealerBlackjack)
{
return 0;
}
else
{
return 2;
}
}
if(dealerBlackjack)
{
return 1;
}
//Over max
if(playerValue > MAX_VALUE)
{
if(dealerValue > MAX_VALUE)
{
return 0;
}
else
{
return 1;
}
}
if(dealerValue > MAX_VALUE)
{
return 2;
}
//Is max
if(playerValue == MAX_VALUE)
{
if(dealerValue == MAX_VALUE)
{
return 0;
}
else
{
return 2;
}
}
//First check doesn't compare the two values. Only checks for a sure-win
if (!opponentTurn)
{
return 4;
}
else
{
if(playerValue >= dealerValue)
{
return 3;
}
else
{
return 1;
}
}
}
static Card PlayerDraw()
{
int randomIndex = new Random().Next(0, deck.Count);
Card c = deck[randomIndex];
playerHand.Add(c);
deck.RemoveAt(randomIndex);
return c;
}
static Card DealerDraw()
{
int randomIndex = new Random().Next(0, deck.Count);
Card c = deck[randomIndex];
dealerHand.Add(c);
deck.RemoveAt(randomIndex);
return c;
}
#endregion
#region Utility
static void ReadHandInfo()
{
Console.WriteLine("Your Hand: ");
string s = GetHandString(playerHand);
bool trash;
Console.WriteLine(s);
Console.WriteLine("Value: " + CalculateHandValue(playerHand, out trash));
}
static string GetHandString(List<Card> hand)
{
string s = "";
for (int i = 0; i < hand.Count; i++)
{
Card c = hand[i];
string suitName = Enum.GetName(typeof(Suit), c.suit);
string valName = Enum.GetName(typeof(Value), c.val);
s += "[" + valName + " of " + suitName + "]";
if (i < hand.Count - 1)
{
s += ", ";
}
}
return s;
}
static int CalculateHandValue(List<Card> cards, out bool blackjack)
{
int val = 0;
int aceCount = 0;
blackjack = false;
for(int i = 0; i < cards.Count; i++)
{
Card c = cards[i];
if (c.val == Value.Jack && c.IsBlack)
{
blackjack = true;
return 0;
}
if (c.val == Value.Ace)
{
val += ACE_MAX;
}
else
{
val += Math.Min((int)c.val, 10);
}
}
for(int i = 0; i < aceCount; i++)
{
if(val > MAX_VALUE)
{
val -= (ACE_MAX - ACE_MIN);
}
}
return val;
}
static void ShuffleCards()
{
deck = deck.OrderBy(a => Guid.NewGuid()).ToList();
}
static bool TakeYesNo()
{
var c = Console.ReadKey();
if(c.Key == ConsoleKey.Z)
{
return true;
}
return false;
}
#endregion
}
}