version | layout | title | section | prev_file | prev_name |
---|---|---|---|---|---|
0.0.0 |
learnpage |
Step 8: Pikemanz |
Section : |
04_Battle.spin.html |
Step 4: Battle |
{
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`..dhyhNsssss++++++++++++osy.ymNNsd+ om+sshmyd- /dN++hh hh+++odh
ooyhhho+++++++++++++++++++++++MMh+++d+ +yy++++ohM: om+++syo hh++++hh
Ms+++++osssmmddddddddNds++++++Mmho++d+ Nmy+++sdNMy/. om++++sM:mh++++hh hmhhhm+ Ndo::
Ms+++++yNMyso//...../smm++++odMsyd++do-yMs+++dNMMMMMdyy om++hysMMMh++++hh -yyy/ `hh+++mo MsohNy.
+mh+++++ohM: +yhy+++shh-`od++ydNh++syyhhhhyyyyhh++hm+yNh++Ms+oy++hh -++++hNh+ys/ Ms++++mo Ms+oyh-
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.+hd++++++sdmsyys+++++odyy+. oNd+++oddh+. hhoyyyyhdyNms+Mhhy++++sMMshNsyosddyymm+++hd-Mssdd+my+M++smM :hMss:
.+dyo+++++++++++++yhdhydo- +mM++smMy. hhsMMmdy: dh++Mshm++++sMMsymM+mh+: om++sdm+MshMM+mdhM++hm+ .sNd++sddd+///
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The Game!
}
CON
_clkmode = xtal1 + pll16x
_xinfreq = 5_000_000
OBJ
lcd : "LameLCD"
gfx : "LameGFX"
audio : "LameAudio"
music : "LameMusic"
ctrl : "LameControl"
state : "PikeState"
title : "01_Title"
intro : "02_Intro"
world : "03_World"
battle : "04_Battle"
PUB Main
lcd.Start(gfx.Start)
lcd.SetFrameLimit(lcd#FULLSPEED)
audio.Start
music.Start
ctrl.Start
world.Init
state.SetState(state#_TITLE)
repeat
case state.State
state#_TITLE: title.View
state#_INTRO: intro.Scene
state#_WORLD: world.View
state#_BATTLE: battle.Wild