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model_update_collection_body.go
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model_update_collection_body.go
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/*
The Span API
API for device, collection, output and firmware management
API version: 5.0.3 pitch-dark-elza
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spanapi
import (
"encoding/json"
)
// checks if the UpdateCollectionBody type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &UpdateCollectionBody{}
// UpdateCollectionBody Request object when updating a collection
type UpdateCollectionBody struct {
// The team ID that owns the collection. This field is required. When you create new collections the default is to use your private team ID.
TeamId *string `json:"teamId,omitempty"`
Firmware *CollectionFirmware `json:"firmware,omitempty"`
// Tags for the collection. Tags are metadata fields that you can assign to the collection.
Tags *map[string]string `json:"tags,omitempty"`
// Enabled flag for the collection. A collection may be disabled or enabled to save time.
Enabled *bool `json:"enabled,omitempty"`
}
// NewUpdateCollectionBody instantiates a new UpdateCollectionBody object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUpdateCollectionBody() *UpdateCollectionBody {
this := UpdateCollectionBody{}
return &this
}
// NewUpdateCollectionBodyWithDefaults instantiates a new UpdateCollectionBody object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUpdateCollectionBodyWithDefaults() *UpdateCollectionBody {
this := UpdateCollectionBody{}
return &this
}
// GetTeamId returns the TeamId field value if set, zero value otherwise.
func (o *UpdateCollectionBody) GetTeamId() string {
if o == nil || IsNil(o.TeamId) {
var ret string
return ret
}
return *o.TeamId
}
// GetTeamIdOk returns a tuple with the TeamId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UpdateCollectionBody) GetTeamIdOk() (*string, bool) {
if o == nil || IsNil(o.TeamId) {
return nil, false
}
return o.TeamId, true
}
// HasTeamId returns a boolean if a field has been set.
func (o *UpdateCollectionBody) HasTeamId() bool {
if o != nil && !IsNil(o.TeamId) {
return true
}
return false
}
// SetTeamId gets a reference to the given string and assigns it to the TeamId field.
func (o *UpdateCollectionBody) SetTeamId(v string) {
o.TeamId = &v
}
// GetFirmware returns the Firmware field value if set, zero value otherwise.
func (o *UpdateCollectionBody) GetFirmware() CollectionFirmware {
if o == nil || IsNil(o.Firmware) {
var ret CollectionFirmware
return ret
}
return *o.Firmware
}
// GetFirmwareOk returns a tuple with the Firmware field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UpdateCollectionBody) GetFirmwareOk() (*CollectionFirmware, bool) {
if o == nil || IsNil(o.Firmware) {
return nil, false
}
return o.Firmware, true
}
// HasFirmware returns a boolean if a field has been set.
func (o *UpdateCollectionBody) HasFirmware() bool {
if o != nil && !IsNil(o.Firmware) {
return true
}
return false
}
// SetFirmware gets a reference to the given CollectionFirmware and assigns it to the Firmware field.
func (o *UpdateCollectionBody) SetFirmware(v CollectionFirmware) {
o.Firmware = &v
}
// GetTags returns the Tags field value if set, zero value otherwise.
func (o *UpdateCollectionBody) GetTags() map[string]string {
if o == nil || IsNil(o.Tags) {
var ret map[string]string
return ret
}
return *o.Tags
}
// GetTagsOk returns a tuple with the Tags field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UpdateCollectionBody) GetTagsOk() (*map[string]string, bool) {
if o == nil || IsNil(o.Tags) {
return nil, false
}
return o.Tags, true
}
// HasTags returns a boolean if a field has been set.
func (o *UpdateCollectionBody) HasTags() bool {
if o != nil && !IsNil(o.Tags) {
return true
}
return false
}
// SetTags gets a reference to the given map[string]string and assigns it to the Tags field.
func (o *UpdateCollectionBody) SetTags(v map[string]string) {
o.Tags = &v
}
// GetEnabled returns the Enabled field value if set, zero value otherwise.
func (o *UpdateCollectionBody) GetEnabled() bool {
if o == nil || IsNil(o.Enabled) {
var ret bool
return ret
}
return *o.Enabled
}
// GetEnabledOk returns a tuple with the Enabled field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UpdateCollectionBody) GetEnabledOk() (*bool, bool) {
if o == nil || IsNil(o.Enabled) {
return nil, false
}
return o.Enabled, true
}
// HasEnabled returns a boolean if a field has been set.
func (o *UpdateCollectionBody) HasEnabled() bool {
if o != nil && !IsNil(o.Enabled) {
return true
}
return false
}
// SetEnabled gets a reference to the given bool and assigns it to the Enabled field.
func (o *UpdateCollectionBody) SetEnabled(v bool) {
o.Enabled = &v
}
func (o UpdateCollectionBody) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o UpdateCollectionBody) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.TeamId) {
toSerialize["teamId"] = o.TeamId
}
if !IsNil(o.Firmware) {
toSerialize["firmware"] = o.Firmware
}
if !IsNil(o.Tags) {
toSerialize["tags"] = o.Tags
}
if !IsNil(o.Enabled) {
toSerialize["enabled"] = o.Enabled
}
return toSerialize, nil
}
type NullableUpdateCollectionBody struct {
value *UpdateCollectionBody
isSet bool
}
func (v NullableUpdateCollectionBody) Get() *UpdateCollectionBody {
return v.value
}
func (v *NullableUpdateCollectionBody) Set(val *UpdateCollectionBody) {
v.value = val
v.isSet = true
}
func (v NullableUpdateCollectionBody) IsSet() bool {
return v.isSet
}
func (v *NullableUpdateCollectionBody) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableUpdateCollectionBody(val *UpdateCollectionBody) *NullableUpdateCollectionBody {
return &NullableUpdateCollectionBody{value: val, isSet: true}
}
func (v NullableUpdateCollectionBody) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableUpdateCollectionBody) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}