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model_message_state.go
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/*
The Span API
API for device, collection, output and firmware management
API version: 5.0.3 pitch-dark-elza
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spanapi
import (
"encoding/json"
"fmt"
)
// MessageState the model 'MessageState'
type MessageState string
// List of MessageState
const (
MESSAGESTATE_UNSPECIFIED MessageState = "unspecified"
MESSAGESTATE_PENDING MessageState = "pending"
MESSAGESTATE_SENT MessageState = "sent"
MESSAGESTATE_FAILED MessageState = "failed"
)
// All allowed values of MessageState enum
var AllowedMessageStateEnumValues = []MessageState{
"unspecified",
"pending",
"sent",
"failed",
}
func (v *MessageState) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := MessageState(value)
for _, existing := range AllowedMessageStateEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid MessageState", value)
}
// NewMessageStateFromValue returns a pointer to a valid MessageState
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewMessageStateFromValue(v string) (*MessageState, error) {
ev := MessageState(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for MessageState: valid values are %v", v, AllowedMessageStateEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v MessageState) IsValid() bool {
for _, existing := range AllowedMessageStateEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to MessageState value
func (v MessageState) Ptr() *MessageState {
return &v
}
type NullableMessageState struct {
value *MessageState
isSet bool
}
func (v NullableMessageState) Get() *MessageState {
return v.value
}
func (v *NullableMessageState) Set(val *MessageState) {
v.value = val
v.isSet = true
}
func (v NullableMessageState) IsSet() bool {
return v.isSet
}
func (v *NullableMessageState) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableMessageState(val *MessageState) *NullableMessageState {
return &NullableMessageState{value: val, isSet: true}
}
func (v NullableMessageState) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableMessageState) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}