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Refactor variable names to be in line with GDScript Style guidelines. #3

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kyperbelt opened this issue Dec 10, 2021 · 0 comments
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@kyperbelt
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kyperbelt commented Dec 10, 2021

Currently, a lot of the code-base is written in a style that at the time of writing it, was comfortable to me.

As it has grown larger, it would be in the best interest of the project to adhere to the GDScript Style guide provided by
the Godot documentation in order to encourage contribution.

camelCase must be switched to snake_case.

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