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Currently, a lot of the code-base is written in a style that at the time of writing it, was comfortable to me.
As it has grown larger, it would be in the best interest of the project to adhere to the GDScript Style guide provided by
the Godot documentation in order to encourage contribution.
camelCase must be switched to snake_case.
The text was updated successfully, but these errors were encountered:
Currently, a lot of the code-base is written in a style that at the time of writing it, was comfortable to me.
As it has grown larger, it would be in the best interest of the project to adhere to the GDScript Style guide provided by
the Godot documentation in order to encourage contribution.
camelCase
must be switched tosnake_case
.The text was updated successfully, but these errors were encountered: