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TrialAsylumSanctorium.lua
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TrialAsylumSanctorium.lua
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RaidNotifier = RaidNotifier or {}
RaidNotifier.AS = {}
local RaidNotifier = RaidNotifier
local function p() end
local function dbg() end
local data = {}
function RaidNotifier.AS.Initialize()
p = RaidNotifier.p
dbg = RaidNotifier.dbg
data = {}
end
function RaidNotifier.AS.Shutdown()
-- In case of zoning out during the battle "OnCombatStateChanged" handler may be unregistered before it'll be called
-- outside the combat; so we have to manually unregister handler for interval check here
EVENT_MANAGER:UnregisterForUpdate(RaidNotifier.Name .. "_IntervalCheck")
end
local function OnIntervalCheck()
local self = RaidNotifier
local raidId = RaidNotifier.raidId
local buffsDebuffs = RaidNotifier.BuffsDebuffs[raidId]
local settings = self.Vars.asylum
if (settings.olms_gusts_of_steam and settings.olms_gusts_of_steam_slider > 0) then
local health, maxHealth = GetUnitPower("boss1", POWERTYPE_HEALTH) -- It's always Olms in AS
-- Precautious check in case of situation when the fight is finished already but the combat state check didn't fire yet
-- (as we have 3 seconds delay for that currently)
if (health == 0 or maxHealth == 0) then
return
end
local healthPercent = health * 100 / maxHealth
if (data.olmsHealthChecked == nil) then
data.olmsHealthChecked = healthPercent
end
for _, jumpPercent in pairs(buffsDebuffs.olms_phasesHealth) do
if (jumpPercent < data.olmsHealthChecked and healthPercent <= (jumpPercent + settings.olms_gusts_of_steam_slider)) then
self:AddAnnouncement(zo_strformat(GetString(RAIDNOTIFIER_ALERTS_ASYLUM_PRE_GUSTS_OF_STEAM), settings.olms_gusts_of_steam_slider), "asylum", "olms_gusts_of_steam")
data.olmsHealthChecked = jumpPercent
break
end
end
end
end
function RaidNotifier.AS.OnCombatStateChanged(inCombat)
local self = RaidNotifier
if (inCombat) then
-- At the start of the fight we want to clear all previous fight data collected
data = {}
EVENT_MANAGER:RegisterForUpdate(self.Name .. "_IntervalCheck", 1000, OnIntervalCheck);
dbg("start interval check")
else
EVENT_MANAGER:UnregisterForUpdate(self.Name .. "_IntervalCheck")
dbg("stopped interval check")
end
end
function RaidNotifier.AS.OnCombatEvent(_, result, isError, aName, aGraphic, aActionSlotType, sName, sType, tName, tType, hitValue, pType, dType, log, sUnitId, tUnitId, abilityId)
local raidId = RaidNotifier.raidId
local self = RaidNotifier
local buffsDebuffs, settings = self.BuffsDebuffs[raidId], self.Vars.asylum
--if buffsDebuffs.interest_list[abilityId] then
-- dbg("[%d] #%d %s (%d)", result, abilityId, GetAbilityName(abilityId), tUnitId)
--end
if (tName == nil or tName == "") then
tName = self.UnitIdToString(tUnitId)
end
if result == ACTION_RESULT_BEGIN then
if abilityId == buffsDebuffs.llothis_defiling_blast and hitValue == 2000 then
if settings.llothis_defiling_blast >= 1 then
if (tType == COMBAT_UNIT_TYPE_PLAYER) then
self:AddAnnouncement(GetString(RAIDNOTIFIER_ALERTS_ASYLUM_DEFILING_BLAST), "asylum", "llothis_defiling_blast")
elseif (tName ~= "" and settings.llothis_defiling_blast == 2 ) then
self:AddAnnouncement(zo_strformat(GetString(RAIDNOTIFIER_ALERTS_ASYLUM_DEFILING_BLAST_OTHER), tName), "asylum", "llothis_defiling_blast")
end
end
elseif abilityId == buffsDebuffs.olms_exhaustive_charges then
if settings.olms_exhaustive_charges then
self:AddAnnouncement(GetString(RAIDNOTIFIER_ALERTS_ASYLUM_EXHAUSTIVE_CHARGES), "asylum", "olms_exhaustive_charges", 5)
end
elseif abilityId == buffsDebuffs.olms_storm_the_heavens then
if settings.olms_storm_the_heavens then
self:AddAnnouncement(GetString(RAIDNOTIFIER_ALERTS_ASYLUM_STORM_THE_HEAVENS), "asylum", "olms_storm_the_heavens", 5)
end
elseif abilityId == buffsDebuffs.olms_gusts_of_steam then
if settings.olms_gusts_of_steam then
self:AddAnnouncement(GetString(RAIDNOTIFIER_ALERTS_ASYLUM_GUSTS_OF_STEAM), "asylum", "olms_gusts_of_steam", 10)
end
elseif abilityId == buffsDebuffs.olms_trial_by_fire then
if settings.olms_trial_by_fire then
self:AddAnnouncement(GetString(RAIDNOTIFIER_ALERTS_ASYLUM_TRIAL_BY_FIRE), "asylum", "olms_trial_by_fire", 5)
end
elseif abilityId == buffsDebuffs.llothis_soul_stained_corruption then
if settings.llothis_soul_stained_corruption then
self:AddAnnouncement(GetString(RAIDNOTIFIER_ALERTS_ASYLUM_SOUL_STAINED_CORRUPTION), "asylum", "llothis_soul_stained_corruption", 5)
end
elseif abilityId == buffsDebuffs.felms_teleport_strike then
if settings.felms_teleport_strike >= 1 then
--dbg("Teleport Strike %s", tName)
if (tType == COMBAT_UNIT_TYPE_PLAYER) then
self:AddAnnouncement(GetString(RAIDNOTIFIER_ALERTS_ASYLUM_TELEPORT_STRIKE), "asylum", "felms_teleport_strike", 10)
elseif (tName ~= "" and settings.felms_teleport_strike == 2) then
self:AddAnnouncement(zo_strformat(GetString(RAIDNOTIFIER_ALERTS_ASYLUM_TELEPORT_STRIKE_OTHER), tName), "asylum", "felms_teleport_strike")
end
end
end
elseif (result == ACTION_RESULT_EFFECT_GAINED) then
if abilityId == buffsDebuffs.boss_spawn then
-- This one is tricky as it triggers each time a boss or minion spawns, thus without context it's not very useful.
-- Ways to use this:
-- Single occurance: Protector spawns (before it reaches its target location) or miniboss appears. Always a protector when
-- phase 2, then ~10 seconds later the Llothis boss. Also around ~25 seconds later for the Felms boss.
-- Triple occurance: Those fancy fire robo-spiders we just ignore. Always when phase 3 starts
--
if self:IsDevMode() and data.lastPhaseTimeMs then -- only once phase2 has started
local curTimeMs = GetGameTimeMilliseconds()
-- only do callLater if timeMs is different from last
data.ignoreSpawn = false
if curTimeMs - (data.lastBossSpawnTimeMs or 0) < 100 then
data.ignoreSpawn = true
else
zo_callLater(function()
if data.lastBossSpawnTimeMs and not data.ignoreSpawn then
local isProtector = true
if data.nextSpawnIsProtector then
data.nextSpawnIsProtector = false
elseif data.nextSpawnIsLlothis then
data.nextSpawnIsLlothis = false
-- nothing should have spawned since the first protector
local diff = curTimeMs - data.lastPhaseTimeMs
if diff <= 20000 then -- small window for it to spawn, in case it's only +Felms
--data.bossLlothisId = tUnitId -- should always be accurate at this point
--dbg("Found Llothis Boss: %d", tUnitId)
isProtector = false
else
--dbg("Missed our window for Llothis")
end
--elseif data.nextSpawnIsFelms then
-- -- either the Felms boss or another protector spawned, hence we keep a 'backup'
-- local diff = curTimeMs - data.lastPhaseTimeMs
-- if diff <= 25000 then -- small window for it to spawn, in case it's only +Llothis (normal is ~15 seconds??)
-- if data.bossFelmsId then
-- data.bossFelmsIdBackup = tUnitId
-- dbg("Found Felms Boss BACKUP: %d after %d ms", tUnitId, diff)
-- else
-- data.bossFelmsId = tUnitId
-- dbg("Found Felms Boss: %d after %d ms", tUnitId, diff)
-- end
-- isProtector = false
-- else
-- dbg("Missed our window for Felms")
-- end
-- if data.nextSpawnIsFelmsBackup then
-- data.nextSpawnIsFelmsBackup = false
-- else
-- data.nextSpawnIsFelms = false
-- data.nextSpawnIsFelmsBackup = true
-- end
end
if isProtector then
data.latestProtectorId = tUnitId
--dbg("Protector about to spawn #%d", tUnitId)
if settings.olms_protector_spawn then
self:AddAnnouncement(GetString(RAIDNOTIFIER_ALERTS_ASYLUM_PROTECTOR_SPAWN), "asylum", "olms_protector_spawn")
end
end
end
end, 100) -- tiny delay
end
data.lastBossSpawnTimeMs = curTimeMs
end
--]]
elseif abilityId == buffsDebuffs.olms_protector_spawn then
--[[
if self:IsDevMode() then
-- verify that our latest protector id matches
if tUnitId ~= data.latestProtectorId then
dbg("Mismatch in protector id: %s vs %s", tostring(data.latestProtectorId), tostring(tUnitId))
-- make sure our Felms id is correct
--if data.bossFelmsId == tUnitId then
dbg("We mistakenly gave Felms the protector id, try and fix it with backup: %s", tostring(data.latestProtectorId))
data.bossFelmsId = data.latestProtectorId
--end
end
data.latestProtectorId = nil
end
--]]
--if settings.olms_protector_spawn == true then
-- self:AddAnnouncement(GetString(RAIDNOTIFIER_ALERTS_ASYLUM_PROTECTOR_ACTIVE), "asylum", "olms_protector_spawn")
--end
elseif abilityId == buffsDebuffs.olms_boss_enrage then
--[[
if tUnitId == data.bossFelmsId then
dbg("Felms enraged at %d", GetTime())
elseif tUnitId == data.bossLlothisId then
dbg("Llothis enraged %d", GetTime())
else
dbg("Unknown unit %d enraged at %d", tUnitId, GetTime())
end
--]]
elseif abilityId == buffsDebuffs.olms_phase2 then
--dbg("Phase2")
data.lastPhaseTimeMs = GetGameTimeMilliseconds()
data.nextSpawnIsProtector = true
data.nextSpawnIsLlothis = true
elseif abilityId == buffsDebuffs.olms_phase3 then
--dbg("Phase3")
data.lastPhaseTimeMs = GetGameTimeMilliseconds()
data.nextSpawnIsFelms = true
elseif abilityId == buffsDebuffs.olms_phase4 then
--dbg("Phase4")
elseif abilityId == buffsDebuffs.olms_phase5 then
--dbg("Phase5")
end
elseif (result == ACTION_RESULT_EFFECT_GAINED_DURATION) then
elseif (result == ACTION_RESULT_EFFECT_FADED) then
--if abilityId == buffsDebuffs.olms_protector_spawn then
-- -- It died, new protectors spawn ~9s later (coincidence?)
--
--elseif abilityId == buffsDebuffs.olms_boss_dormant then
-- if tUnitId == data.bossFelmsId then
-- dbg("Felms woke up at %d", GetTime())
-- elseif tUnitId == data.bossLlothisId then
-- dbg("Llothis woke up at %d", GetTime())
-- else
-- dbg("Unknown unit %d woke up at", tUnitId, GetTime())
-- end
--
--end
end
end