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Custom lightmap gives unwanted tint to parts of the GUI #18

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ghost opened this issue Sep 2, 2020 · 1 comment
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Custom lightmap gives unwanted tint to parts of the GUI #18

ghost opened this issue Sep 2, 2020 · 1 comment
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@ghost
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ghost commented Sep 2, 2020

Vanilla uses the lightmap when rendering text, items and blocks in the GUI. For this it uses maximum block and sky light.
In vanilla this is always white but with custom lightmaps this is not always the case, causing parts of the UI to have a tint. This is for example noticeable in pixel-reality-luminance.

I think this is unwanted behaviour. Disabling the custom lightmap when rendering the GUI (like optifine does), or an option to do this would be nice.

Also, thank you for creating this mod. :)

@kvverti kvverti added the duplicate This issue or pull request already exists label Sep 30, 2020
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kvverti commented Sep 30, 2020

See #6

@kvverti kvverti closed this as completed Sep 30, 2020
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