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directx12

DirectX 12 WinAPI C++ projects for Visual Studio 2019.

Lighting_Phong

DirectX 12 Lighting Phong

Render_To_Texture used render to texture for example

DirectX 12 Render To Texture

Volume_Fog_Sphere For volume fog used sphere mesh, used render to texture for example, used Camera class, you can move around the scene using keys W,S,A,D and mouse

DirectX 12 Volume Fog

Volume_Fog_TexColors Depth value writes to texture, and texture attached to render target

DirectX 12 Volume Fog

Volume_Fog_TexDepth Depth value writes to texture, and texture attached to depth buffer

DirectX 12 Volume Fog

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