DirectX 12 WinAPI C++ projects for Visual Studio 2019.
Lighting_Phong
Render_To_Texture used render to texture for example
Volume_Fog_Sphere For volume fog used sphere mesh, used render to texture for example, used Camera class, you can move around the scene using keys W,S,A,D and mouse
Volume_Fog_TexColors Depth value writes to texture, and texture attached to render target
Volume_Fog_TexDepth Depth value writes to texture, and texture attached to depth buffer