diff --git a/README.md b/README.md index b35399335..77d8d13b8 100644 --- a/README.md +++ b/README.md @@ -912,7 +912,7 @@ on the UI thread. You can also get the email address asynchrously: -``csharp +```csharp PlayGamesPlatform.Instance.GetEmail((status, email) => { if (status == CommonStatusCodes.Success) { Debug.Log("The address is " + email"); @@ -922,7 +922,8 @@ You can also get the email address asynchrously: } }); ``` -## Loading Friends ## +## Loading Friends + To load the friends of the current player, you can use the ISocial framework. This call is asynchronous, so the friends need to be processed in the callback.