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issues using client.triggerEvent() #7
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Triggering from the Arduino can be done by using private channels only. Pusher.subscribePrivate("private-ChannelName"); //your channel name must start with private- |
ah, thanks, i'll check it out. now if only i could make this work with wifly... |
Hey guys, terribly sorry my support of this library has been... flaky. Working on launching a startup has meant I don't have much time for playing with Arduinos. Which is terrible because I love playing with Arduinos. |
Hi. To support wifi you may have to modify the websocket class. A guy tried Il giorno 27/gen/2013, alle ore 20:17, aamaliaa [email protected] ah, thanks, i'll check it out. now if only i could make this work with — |
Hi - I'm trying to get arduino working using the wifi shield and Pusher. Did you get anywhere with this? It would be great to know if it's at least possible! |
I am sorry but I do not have a wifi shield to try with. I think it is 2014-11-10 16:20 GMT+01:00 EmilyChristy [email protected]:
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I'm having some real issues triggering my own events from the Arduino. When I send the sample input:
I get "Client Error" in the debug console type column with a "Received invalid JSON" msg.
Then, when I try to pass in JSON for my data like so...
I get this msg: "Unsupported event received on socket: my-event".
Any idea what I might be doing wrong?
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