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this is an awesome library! I'm trying to use it for a little water turret project (turret.jit.su). I haven't modified any of the connection code from your example, but I'm noticing that after leaving the board on, after roughly an hour it stops responding to messages from Pusher. I'm logging whether or not client.connected() is false in the loop but it it doesn't seem to be the issue (client.connected() is apparently still true while the board is unresponsive).
Do you know what might cause this (where I should start troubleshooting)? Thanks!
The text was updated successfully, but these errors were encountered:
The most recent version of the Pusher API send ping events to check whether your client is still connected. If you don't respond with a pong it considers you to be disconnected.
See the Pusher documentation, it might help you with your problem :)
The most recent version of the Pusher API send ping events to check
whether your client is still connected. If you don't respond with a pong
it considers you to be disconnected.
See the Pusher documentation, it might help you with
your problem :)
Reply to this email directly or view it on GitHub:
this is an awesome library! I'm trying to use it for a little water turret project (turret.jit.su). I haven't modified any of the connection code from your example, but I'm noticing that after leaving the board on, after roughly an hour it stops responding to messages from Pusher. I'm logging whether or not client.connected() is false in the loop but it it doesn't seem to be the issue (client.connected() is apparently still true while the board is unresponsive).
Do you know what might cause this (where I should start troubleshooting)? Thanks!
The text was updated successfully, but these errors were encountered: