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loops.c
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// ============================
//
// PROJECT MEGACHESSATRON
//
// ============================
/*
* MIT License
*
* Copyright (c) 2017 Team Cos-Inifinity NITH
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "common.h"
int expandnode(position** nodesList, move* movelist, position* initialPos){
int i=0;
move x=movelist[i];
while(x.move){
nodesList[i] = getPositionAfterMove(initialPos,x);
i++;
x = movelist[i];
}
nodesList[i] = NULL;
return i;
}
position* findminormax(position* initialPos, position** nodesList){
int i;
position* best_position = nodesList[0];
if(initialPos->turn=='w'){
int max_eval = nodesList[0]->evaluation; // white should choose the position with max_eval
for(i=0;nodesList[i]!=NULL;i++){
if(max_eval<nodesList[i]->evaluation){
max_eval = nodesList[i]->evaluation;
best_position = nodesList[i];
}
}
} else {
int min_eval = nodesList[0]->evaluation; // black should go for min_eval
for(i=0;nodesList[i]!=NULL;i++){
if(min_eval>nodesList[i]->evaluation){
min_eval = nodesList[i]->evaluation;
best_position = nodesList[i];
}
}
}
return best_position;
}
void deleteAllNodes(position** nodesList){
for(int i=0;nodesList[i]!=NULL;i++){
deletePosition(nodesList[i]);
}
}
position* evaluation_at_end(position* initialPos){
int i = 0;
switch(whoWon(initialPos)){
case 1:
i = 1000000;
break;
case -1:
i = -1000000;
break;
case 0:
i = 0;
break;
}
position* ret = createNewPosition(initialPos->board);
*ret = *initialPos;
ret->evaluation = i;
return ret;
}