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WebRTC stacks up messages when receiving data 30x per second in Firefox #43
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cc @modeswitch who wrote this |
I also tried it following this guide: And changing this demo, so it would send data at 30x per second: I also posted the issue on bugzilla here, but I didn't get a single reaction: And it seems to happen in both reliable and unreliable connections. I tested unreliable by setting maxRetransmitnum = 0, reliable = false and ordered = false. So is this issue confirmed now? Any idea when this is going to be resolved? |
BananaBread performs well even at higher latency. It's unclear from your report above whether this is causing a bug in BananaBread. If not, the correct place to track this is in bugzilla. |
Yes but Banana Bread still uses the fake audio/video stream (which doesn't interoperate) and not DTLS dataChannel which does interoperate with Chrome. So this might be a problem for Banana Bread in the future. Also the new WebRTC version of WebRTC on Firefox seems to use far less CPU (if it's not a problem caused by my laptop) than the one with the fake media stream. I also posted it on bugzilla but nobody seems to either see it or do something about it. And that makes me sad, because I'm so excited and interested about the things you and Mozilla are doing. And then this single bug stops me, from showing and convincing other people in a beautiful and interopable way how great these web technologies you and Mozilla work on are. I hope maybe one of you could contact someone who is working on the implementation of WebRTC on Firefox. |
Link to bugzilla bug report? |
https://bugzilla.mozilla.org/show_bug.cgi?id=970610 The bug report stated here on GitHub is more complete. |
Thanks, let's continue discussion there. |
Steps to reproduce:
In firefox the listener doesn't work well, when receiving messages 30x per second. The listener is called at inconsistent times. This can be checked with Date now().
To reproduce it:
In Chrome everything works as aspected.
I tested it using PeerJS. The bug has nothing to do with PeerJS itself. It's when using DTLS in firefox.
Actual results:
You will see something like this in firebug (millisecond times):
There are 200 millisecond skips every ~4 messages. Sending does work and is called 30x per second.
Expected results:
Receive messages at consistent times. How would a multiplayer game like banana bread be possible if not?
In chrome this works but Firefox to chrome or chrome to Firefox or Firefox to Firefox it doesn't work either. Not even in the canary/nightly versions!
Did I do something wrong?
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