diff --git a/Main.py b/Main.py index c62d6a0..073c044 100644 --- a/Main.py +++ b/Main.py @@ -10,7 +10,7 @@ import shutil import struct -__version__ = '0.4' +__version__ = '0.5' # Shuffles all of the head, body, and/or bunny sprites in Link's spritesheet in # any randomizer or ALttP JP 1.0 ROM @@ -79,6 +79,10 @@ # 11) **--multisprite_full**: Same as --multisprite_simple, except each # destination sprite 2x2 tile is shuffled from a random 2x2 tile within a # random .zspr spritesheet. Combine with --chaos for maximum nonsense. +# +# 12) **--make_shadow_edge_visible**: Clears body pixels that overlap with the +# edge of the shadow in up/right/down stand/swordprimed poses, which helps +# the generated sprite not interfere with glitches and bomb jumps. # General rom patching logic copied from https://github.com/LLCoolDave/ALttPEntranceRandomizer diff --git a/README.md b/README.md index 5bdcbc7..2fae843 100644 --- a/README.md +++ b/README.md @@ -68,3 +68,6 @@ DETAILED OPTIONS: destination sprite 2x2 tile is shuffled from a random 2x2 tile within a random .zspr spritesheet. Combine with --chaos for maximum nonsense. +12) **--make_shadow_edge_visible**: Clears body pixels that overlap with the + edge of the shadow in up/right/down stand/swordprimed poses, which helps + the generated sprite not interfere with glitches and bomb jumps.