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Generic Entity Config
Marko Koschak edited this page May 3, 2024
·
10 revisions
KorGE-Fleks contains some generic entity config classes which can be used to ease build up of more complex game objects.
The existing entity config classess can be found in korlibs.korge.fleks.entity.config
. These classes contain 4 sections as shown below:
data class MyEntityConfig(
override val name: String, // (1)
// (2)
val <property>: String,
...
) : EntityConfig {
// The actual (anonymous) configure function as a value object
private val configureEntity = fun(world: World, entity: Entity) : Entity = with(world) {
val entityConfig = AssetStore.getEntityConfig<Config>(config.name)
entity.configure {
// (3)
it += SomeComponent(<property> = this@MyEntityConnfig.<property>)
...
}
return entity
}
// (4) Init block which registers the entity config in the EntityFactory
init {
EntityFactory.register(this)
}