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godogs_test.go
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godogs_test.go
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package main
import (
"fmt"
"os"
"testing"
"github.com/cucumber/godog"
"github.com/cucumber/godog/colors"
flag "github.com/spf13/pflag"
"github.com/stretchr/testify/assert"
)
var opts = godog.Options{Output: colors.Colored(os.Stdout)}
func init() {
godog.BindCommandLineFlags("godog.", &opts)
}
func TestMain(m *testing.M) {
flag.Parse()
opts.Paths = flag.Args()
status := godog.TestSuite{
Name: "godogs",
ScenarioInitializer: InitializeScenario,
Options: &opts,
}.Run()
os.Exit(status)
}
func thereAreGodogs(available int) error {
Godogs = available
return nil
}
func iEat(num int) error {
err := assertExpectedAndActual(
assert.GreaterOrEqual, Godogs, num,
"You cannot eat %d godogs, there are %d available", num, Godogs,
)
if err != nil {
return err
}
Godogs -= num
return nil
}
func thereShouldBeRemaining(remaining int) error {
return assertExpectedAndActual(
assert.Equal, Godogs, remaining,
"Expected %d godogs to be remaining, but there is %d", remaining, Godogs,
)
}
func thereShouldBeNoneRemaining() error {
return assertActual(
assert.Empty, Godogs,
"Expected none godogs to be remaining, but there is %d", Godogs,
)
}
func InitializeScenario(ctx *godog.ScenarioContext) {
ctx.BeforeScenario(func(*godog.Scenario) {
Godogs = 0 // clean the state before every scenario
})
ctx.Step(`^there are (\d+) godogs$`, thereAreGodogs)
ctx.Step(`^I eat (\d+)$`, iEat)
ctx.Step(`^there should be (\d+) remaining$`, thereShouldBeRemaining)
ctx.Step(`^there should be none remaining$`, thereShouldBeNoneRemaining)
}
// assertExpectedAndActual is a helper function to allow the step function to call
// assertion functions where you want to compare an expected and an actual value.
func assertExpectedAndActual(a expectedAndActualAssertion, expected, actual interface{}, msgAndArgs ...interface{}) error {
var t asserter
a(&t, expected, actual, msgAndArgs...)
return t.err
}
type expectedAndActualAssertion func(t assert.TestingT, expected, actual interface{}, msgAndArgs ...interface{}) bool
// assertActual is a helper function to allow the step function to call
// assertion functions where you want to compare an actual value to a
// predined state like nil, empty or true/false.
func assertActual(a actualAssertion, actual interface{}, msgAndArgs ...interface{}) error {
var t asserter
a(&t, actual, msgAndArgs...)
return t.err
}
type actualAssertion func(t assert.TestingT, actual interface{}, msgAndArgs ...interface{}) bool
// asserter is used to be able to retrieve the error reported by the called assertion
type asserter struct {
err error
}
// Errorf is used by the called assertion to report an error
func (a *asserter) Errorf(format string, args ...interface{}) {
a.err = fmt.Errorf(format, args...)
}