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Update to Godot 3 #1
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I can look at it, but currently I dont have any spare time... It should not be hard - there is new ViewportContainer managing size of viewport + there would be some changes in shader (like adding AFAIK nothing groundbreaking. (btw I am owner of this repo - but I changed my github handler because we start using github at work and I didnt use email in git client, so every public repo i commited into is now linked to some random guy who take my old handler 😩 ) |
If you want this shader in Godot 3x see PR #2 (WIP, missing Readme.md and some polishing - but you can just clone branch godot3x and give it a try. Usage is pretty much the same as was for godot2x. Have whole game under own Viewport and give material to ViewportContainer + maybe have gui in different layer (so it would not be grained) |
Many thanks! |
Please, dont close issues with Pull Request - accepting PR will close linked issues 😉 And because #2 is still Work In Progress (i dont have time for polishing), this issue should remains open 😅 |
Ops Sorry! |
Can you update it to Godot 3?
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