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BSCombatKiller.java
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BSCombatKiller.java
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import java.util.ArrayList;
import org.parabot.environment.api.utils.Time;
import org.parabot.environment.scripts.Category;
import org.parabot.environment.scripts.Script;
import org.parabot.environment.scripts.ScriptManifest;
import org.parabot.environment.scripts.framework.Strategy;
import org.rev377.min.api.methods.GroundItems;
import org.rev377.min.api.methods.Inventory;
import org.rev377.min.api.methods.Menu;
import org.rev377.min.api.methods.Npcs;
import org.rev377.min.api.methods.Players;
import org.rev377.min.api.wrappers.GroundItem;
import org.rev377.min.api.wrappers.Item;
import org.rev377.min.api.wrappers.Npc;
@ScriptManifest(author = "Daher", category = Category.COMBAT, description = "Kills", name = "CombatKiller 10", servers = { "377" }, version = 0.1)
public class BSCombatKiller extends Script{
private final ArrayList<Strategy> strategy = new ArrayList<Strategy>();
@Override
public boolean onExecute() {
strategy.add(new Scroll());
strategy.add(new PickUp());
strategy.add(new Attack());
provide(strategy);
return (true);
}
private static Item e;
public class Scroll implements Strategy {
@Override
public boolean activate() {
for(Item d : Inventory.getItems(2774, 2775)){
e = d;
return d != null;
}
return false;
}
@Override
public void execute() {
Menu.sendAction(961, 2774, e.getSlot(), 4521985); // Send actions (Change the actions,except for getSlot)
Time.sleep(500);
Menu.sendAction(961, 2773, e.getSlot(), 4521985); // Send actions (Change the actions,except for getSlot)
Time.sleep(500);
}
}
private static GroundItem f;
public class PickUp implements Strategy {
@Override
public boolean activate() {
try{
for(GroundItem n : GroundItems.getNearest(2774, 2775)){ // Got to change id here if you want more pickup.
f = n;
return n != null;
}
}catch(NullPointerException e){}
return false;
}
@Override
public void execute() {
f.interact(0);
Time.sleep(500);
}
}
private static Npc q;
public class Attack implements Strategy {
@Override
public boolean activate() {
for(Npc n : Npcs.getNearest(124)){ // Change monster id here.
q = n;
return n != null && !Players.getMyPlayer().isInCombat() && !n.isInCombat();
}
return false;
}
@Override
public void execute() {
if(q != null){
q.interact(0); // Change to 1 if 0 doesn't work.
Time.sleep(500);
}
}
}
}