You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I was looking into the LightViewerContext and found there is a partial rendering function. Is this something similar to the LOD rendering? Could you give us a simple instruction about the document?
Thanks!
The text was updated successfully, but these errors were encountered:
I added instructions about partial rendering that allows reducing the rendering cost of large static point clouds by accumulating partially rendered points over time. Note that it may not work well on non-NVIDIA GPUs. If you see some glitches, let me know.
Hi Koide,
I was looking into the LightViewerContext and found there is a partial rendering function. Is this something similar to the LOD rendering? Could you give us a simple instruction about the document?
Thanks!
The text was updated successfully, but these errors were encountered: