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Using .cfg files #128
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Kodi has a Settings window, which will apply to all add-ons, is that what you mean? If a setting is missing, it can be requested. |
I believe the addon only has one setting.
Let me know if those should be a new issue, or even multiple issues. |
I believe Kodi already has integer scaling: xbmc/xbmc#18194 As for the others, a good spot for new game settings would be Settings -> Games -> General. However, we should be aware of "settings proliferation" and rely on sensible defaults where possible. Currently, Kodi uses the "userdata" folder for all config and writable files. We would have to weigh the advantage of user-configurable save directories (especially when Kodi already has an existing directory structure) against settings proliferation. Autosave/autoload toggles are valid requests. What would the labels be in the settings UI? |
About integer scalingWill test it! About save locationsMy problem with saves as they are now is that they use a single directory under userdata for saves of all cores. However, I don't want to break any established rule by Kodi, so let me know if this is something one would had to compromise when using the addon. About auto save states labelsRetroArch uses the label "Auto Save State" and "Auto Load State". |
About integer scalingCould not test existing option, it was hidden at some point: linux.xml#L218 About save locationsWhat if the addon had a setting to save by system/core and then implement by just appending to the current save location? About auto save statesHaven't tested this but it appears Kodi already have (at least a setting for) this: settings.xml#L2671 |
I would like to configure some settings (like integer scaling, save location) but those are not defined on the addon
settings.xml
.RetroArch have a cfg file where it stores all configurations, and we also have the possibility of creating a override, for example per core.
Is there any way to use a cfg file on the addon?
Or to configure options in some other way?
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