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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.5)
project(game.libretro.picodrive)
list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR})
find_package(Kodi REQUIRED)
set(CMAKE_CXX_STANDARD 17)
# CMake on windows only searches for .lib libraries (static library or import library).
# The libretro game library is dynamically loaded so even if an import library would exists it's of no use.
if(CMAKE_SYSTEM_NAME STREQUAL Windows)
set(_CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES})
set(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_SHARED_LIBRARY_SUFFIX})
endif()
find_library(PICODRIVE_LIB NAMES picodrive_libretro${CMAKE_SHARED_LIBRARY_SUFFIX} PATH_SUFFIXES libretro)
if(CMAKE_SYSTEM_NAME STREQUAL Windows)
set(CMAKE_FIND_LIBRARY_SUFFIXES ${_CMAKE_FIND_LIBRARY_SUFFIXES})
endif()
set(PICODRIVE_CUSTOM_BINARY ${PICODRIVE_LIB}
${PROJECT_NAME}${CMAKE_SHARED_LIBRARY_SUFFIX})
build_addon(${PROJECT_NAME} PICODRIVE "")
include(CPack)