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dices_share.txt
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dices_share.txt
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<!DOCTYPE html>
<html>
<head>
<title>Dices!</title>
<meta charset="utf-8">
<meta name="version" content="5.3">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link href='https://fonts.googleapis.com/css?family=Satisfy' rel='stylesheet'>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.12.4/jquery.min.js"></script>
<style>
* {font-family: "Century Gothic",sans-serif;}
body {background-color: #A5F5EE;}
#content {width: 500px; border-radius: 5px; margin: auto; margin-top: 15px; background-color: #FFFFFF; padding: 15px; text-align: center;}
h1 {font-size: 5em; font-family: "Satisfy","Century Gothic",sans-serif; margin-bottom: 0;}
button {font-size: 1.3em; margin: 5px; background-color: #77E6DE; border-radius: 7px; border: none; padding: 7px; font-family: "Satisfy","Century Gothic",sans-serif;}
button * {font-family: "Satisfy","Century Gothic",sans-serif;}
button:hover {background-color: #A5F5EF; box-shadow: 0 0 15px #109F95; transition-duration: 0.45s; cursor: pointer;}
button:focus {outline: none;}
input[type=number] {width: 50px;}
#buttons {width: 80%; margin: auto; margin-top: 10px;}
#display {font-size: 4em; font-family: "Satisfy","Century Gothic",sans-serif; height: 75px; margin: 15px 0 15px 0;}
#version {position: fixed; top: 0; right: 0; border-bottom-left-radius: 7px; padding: 15px; background-color: #FFFFFF;}
#changes_div {width: 275px; margin-top: 10px;}
#log {transform: rotate(180deg); width: 80%; margin-left: 40px; text-align: left;}
#log li {transform: rotate(-180deg); margin-bottom: 20px; font-size: 1.25em;}
#log li:first-letter {text-transform: uppercase;}
#customDice_div * {font-family: "Satisfy","Century Gothic",sans-serif; font-size: 1em;}
#customDice_div p {font-size: 1.5em;}
#timerStuff {position: fixed; top: 0; left: 0;}
#addTimer_div {border-bottom-right-radius: 7px; background-color: #FFFFFF;}
#timerText {padding: 15px; font-weight: bold;}
#timerInfo {width: 300px; padding: 15px; padding-top: 0;}
.smaller {font-size: 0.7em; display: block;}
.hover:hover {box-shadow: 0 0 15px #109F95; transition-duration: 0.45s; cursor: pointer;}
.feedback {color: red; font-weight: bold;}
.timer {background-color: #FFFFFF; padding: 15px; border-top-right-radius: 7px; border-bottom-right-radius: 7px; margin-top: 10px; width: 300px; position: relative;}
.timerName {font-weight: bold;}
.timerTime {font-size: 3em; font-family: "Satisfy","Century Gothic",sans-serif;}
</style>
</head>
<body id="body">
<div id="version" class="hover">
<strong>v6.1</strong>
<div id="toggle">
<div id="changes_div">
Changes applied since v5.0:
<ul id="changes"></ul>
</div>
</div>
</div>
<div id="timerStuff">
<div id="addTimer_div" class="hover">
<div id="timerText">Add timer</div>
<div id="timerToggle">
<div id="timerInfo">
<p>Name (optional): <input id="name"></p>
<p>Duration: <input id="mins" type="number"> min <input id="secs" type="number"> sec</p>
<p id="tFeedback" class="feedback"></p>
<button id="addTimer">Add timer</button><button id="cancelAdd">Cancel</button>
</div>
</div>
</div>
<div id="timers"></div>
</div>
<div id="content">
<h1>Dices!!!</h1>
<p>I wanna roll the dice <input id="count" type="number" min="1" value="1"> time(s)</p>
<p>I wanna add <input id="add" type="number" value="0"> to
<select id="addTo">
<option value="final">the final result</option>
<option value="every">every roll</option>
</select></p>
<p>Add roll info (optional):</p>
<input id="player" placeholder="Player/NPC">
<input id="roll" placeholder="Roll type">
<div id="buttons">
<button onclick="throwDice(3)">D3</button>
<button onclick="throwDice(4)">D4</button>
<button onclick="throwDice(6)">D6</button>
<button onclick="throwDice(8)">D8</button>
<button onclick="throwDice(10)">D10</button>
<button onclick="throwDice(12)">D12</button>
<button onclick="throwDice(20)">D20</button>
<button onclick="throwDice(66)">D66</button>
<button onclick="throwDice(100)">D100</button>
<button onclick="throwDice(10000)">D10000</button>
<button onclick="throwDice('CC')"><abbr title="Character Creation (Ctrl+Shift+i after a roll to see how it works)">CC</abbr></button>
<button id="toggleCustom">Custom</button>
<div id="customDice_div">
<p>D<input id="customDice" type="number" value="1">
<button onclick="throwDice('custom')">Roll</button></p>
</div>
</div>
<p id="display"></p>
<p id="dFeedback" class="feedback"></p>
<button id="toggleLog">Hide/show log</button>
<div id="log_div"><ol id="log"></ol></div>
<audio id="notif" src="pianotune.mp3"></audio>
<script>
//GENERAL FUNCTIONS
//Function for getting a random number between a min and max limit
function randomNumber(min,max) {
var number = Math.floor(Math.random() * (max-min+1)) + min;
return number;
}
//Function for adding together all numbers of an array
function arraySum(array) {
var sum = 0;
for(var i = 0; i < array.length; i++) {
sum += array[i];
}
return sum;
}
//Function for finding the index of the smallest number of an array
function smallestElIndex(array) {
var smallestNumId = 0;
var smallestNumber = array[0];
for(var i = 0; i < array.length; i++) {
if(array[i] < smallestNumber) {
smallestNumber = array[i];
smallestNumId = i;
}
}
console.log("Smallest: " + smallestNumber);
return smallestNumId;
}
//Function for checking if a number is whole
function wholeNumber(number) {
if(number == Math.round(number)){
return true;
}
else {
return false;
}
}
//VERSION BOX - NOT IN USE
//Adding animation to the box with jQuery when clicked
$('#toggle').hide();
$('#version').click(function(){$('#toggle').toggle(500);});
//Function for adding a change to the list of changes
function addChange(change){
var li = document.createElement("li");
li.innerHTML = change;
document.getElementById("changes").appendChild(li);
}
//Adding changes
addChange("Replaced the seperate dice functions with a single dice function");
addChange("Added the roll log");
addChange("Added the roll info functionality");
addChange("Added the roll count functionality");
addChange("Minor improvements and fixes");
addChange("Added the individual rolls to the log");
addChange("Added the possibility to add X to the final result/every roll");
addChange("Log design improvements");
addChange("Added the custom dice");
addChange("Custom dice bug fixes");
addChange("Added timers");
addChange("Added the CC dice");
addChange("Design improvements");
addChange("Sound plays when a timer is finished")
//INPUTS
//Input element variables
var playerInput = document.getElementById("player");
var typeInput = document.getElementById("roll");
var addInput = document.getElementById("add");
var countInput = document.getElementById("count");
var tNameInput = document.getElementById("name");
var tMinInput = document.getElementById("mins");
var tSecInput = document.getElementById("secs");
//Input value variables
var player;
var rollType;
var add;
var addTo;
var count;
var customDice;
var tName;
var tMin;
var tSec;
//Functions for refreshing input variables
function refreshInputs() {
player = playerInput.value;
rollType = typeInput.value;
add = Number(addInput.value);
addTo = document.getElementById('addTo').value;
count = Number(countInput.value);
customDice = Number(document.getElementById("customDice").value);
}
function refreshTimerInputs() {
tName = tNameInput.value;
tMin = Number(tMinInput.value);
tSec = Number(tSecInput.value);
}
//Functions for resetting input element values
function resetInputs() {
playerInput.value = "";
typeInput.value = "";
addInput.value = 0;
countInput.value = 1;
}
function resetTimerInputs() {
tNameInput.value = "";
tMinInput.value = "";
tSecInput.value = "";
}
//TIMERS
var timers = [];
var timerIndex = 0;
var tFeedback = document.getElementById('tFeedback');
//Function for playing the notification sound
function playSnd() {
document.getElementById('notif').play();
}
//Timer class
function Timer(name,minutes,seconds) {
this.index = timerIndex;
this.id = 'timer' + this.index;
this.name = name;
this.dur = minutes*60+seconds;
this.timeLeft = this.dur;
this.display;
this.timeInterval;
this.createTimer = function() {
var timerEl = document.createElement('div');
timerEl.setAttribute('id',this.id);
timerEl.setAttribute('class','timer');
timerEl.innerHTML = "<span class='timerName'>" + this.name + "</span>";
this.display = document.createElement('div');
this.display.setAttribute('class','timerTime');
timerEl.appendChild(this.display);
var pauseCont = document.createElement('button');
pauseCont.setAttribute('id','pauseCont' + this.index);
var paused = false;
var thisTimer = timers[this.index];
pauseCont.addEventListener('click', function() {
if(!paused){
thisTimer.stopTimer();
thisTimer.display.style.color = "grey";
paused = true;
}
else {
thisTimer.startTimer();
thisTimer.display.style.color = "black";
paused = false;
}
});
pauseCont.innerHTML = "Pause/continue";
timerEl.appendChild(pauseCont);
var remove = document.createElement('button');
remove.addEventListener('click',function() {
thisTimer.removeTimer();
});
remove.innerHTML = "Remove";
timerEl.appendChild(remove);
document.getElementById('timers').appendChild(timerEl);
$('#' + this.id).hide().slideDown(250);
}
this.displayTime = function() {
var mins = Math.floor(this.timeLeft/60);
var secs = this.timeLeft % 60;
this.display.innerHTML = mins + " min " + secs + " sec";
}
this.startTimer = function() {
var thisTimer = timers[this.index];
this.timeInterval = setInterval(function() {
thisTimer.timeLeft--;
thisTimer.displayTime();
if(thisTimer.timeLeft <= 0){
thisTimer.stopTimer();
$('#pauseCont' + thisTimer.index).hide(250);
setTimeout(function() {
$('#pauseCont' + thisTimer.index).remove();
},250);
playSnd();
}
},1000);
}
this.timerSetup = function() {
this.createTimer();
this.displayTime();
this.startTimer(timers[this.index]);
}
this.stopTimer = function() {
clearInterval(this.timeInterval);
}
this.removeTimer = function() {
$('#' + this.id).hide(250);
var thisTimer = timers[this.index];
setTimeout(function() {
thisTimer.stopTimer();
$('#' + thisTimer.id).remove();
timers.splice(thisTimer.index, 1);
updateIndexes();
},250);
}
}
//Function for adding a new timer
function addTimer(name,minutes,seconds){
timers[timerIndex] = new Timer(name,minutes,seconds);
timers[timerIndex].timerSetup();
timerIndex++;
}
//Function for updating the index for each instance of Timer
function updateIndexes() {
for(timerIndex = 0; timerIndex < timers.length; timerIndex++){
timers[timerIndex].index = timerIndex;
}
}
//Adding the animation stuffs for the "Add timer"
$('#timerToggle').hide();
var open = false;
$('#addTimer_div').click(function() {
if(!open){
$('#timerToggle').show(500);
$('#timerText').animate({fontSize: '1.5em'},500);
$('#addTimer_div').removeClass('hover');
open = true;
}
});
function closeTimerAdder() {
$('#timerToggle').hide(300);
$('#timerText').animate({fontSize: '1em'},300);
setTimeout(function() {
$('#addTimer_div').addClass('hover');
open = false;
},500);
resetTimerInputs();
tFeedback.innerHTML = "";
}
$('#addTimer').click(function() {
refreshTimerInputs();
if((tMin || tSec) && wholeNumber(tMin) && wholeNumber(tSec) && tMin >= 0 && tSec >= 0){
addTimer(tName,tMin,tSec);
closeTimerAdder();
}
else {
tFeedback.innerHTML = "Please fill in both the minute input and the second input, and make sure that you enter whole numbers above or equal to 0 (both cannot be 0).";
}
});
$('#cancelAdd').click(function() {
resetTimerInputs();
closeTimerAdder();
});
//LOG
//Adding the show/hide log function to the button
$('#toggleLog').click(function(){$('#log_div').slideToggle(500);});
//Function for logging a roll
function logRoll(result,rolls, dice) {
if(dice != "CC"){dice = "D" + dice}
var li = document.createElement("li");
var log = "";
if(player){
log += player + "'s ";
}
if(rollType){
log += rollType + " ";
}
log += "roll: <strong>" + result + "</strong><span class='smaller'>";
if(add != 0){
if(addTo == "final"){
log += rolls.length + dice + "+" + add;
}
else {
log += rolls.length + "(" + dice + "+" + add + ")";
}
}
else {
log += rolls.length + dice;
}
log += ", <strong>" + rolls.join(" - ") + "</strong></span>";
li.innerHTML = log;
document.getElementById("log").appendChild(li);
}
//DICES
var display = document.getElementById("display");
var dFeedback = document.getElementById('dFeedback');
//Function for the dies
function throwDice(dice) {
refreshInputs();
resetInputs();
display.innerHTML = "";
dFeedback.innerHTML = "";
if(count >= 1 && wholeNumber(count) && customDice >= 1 && wholeNumber(customDice)){
var result = 0;
var allRolls = [];
for(var i = 0; i < count; i++) {
var roll = "";
switch(dice) {
case 3:
roll = randomNumber(1,3);
break;
case 4:
roll = randomNumber(1,4);
break;
case 6:
roll = randomNumber(1,6);
break;
case 8:
roll = randomNumber(1,8);
break;
case 10:
roll = randomNumber(1,10);
break;
case 12:
roll = randomNumber(1,12);
break;
case 20:
roll = randomNumber(1,20);
break;
case 66:
for(var j = 0; j < 2; j++) {
roll += randomNumber(1,6);
}
break;
case 100:
roll = randomNumber(1,100);
break;
case 10000:
roll = randomNumber(1,10000);
break;
case "CC":
var ccRolls = [];
console.log('CC ROLL');
for(var j = 1; j <= 4; j++){
var ccRoll = randomNumber(1,6);
ccRolls.push(ccRoll);
console.log("D6 roll " + j + ": " + ccRoll);
}
ccRolls.splice(smallestElIndex(ccRolls),1);
roll = arraySum(ccRolls);
console.log('Result: ' + ccRolls.join('+') + '=' + roll);
break;
case "custom":
roll = randomNumber(1,customDice);
break;
}
allRolls.push(Number(roll));
}
var result = arraySum(allRolls);
result += (addTo == "final") ? add:add*count;
display.innerHTML = result;
if(dice == "custom"){
dice = customDice;
toggleCustom();
}
logRoll(result,allRolls,dice);
}
else {
dFeedback.innerHTML = "You have entered invalid values. Please keep the numbers whole and positive.";
}
}
//Hiding the custom dice panel
$('#customDice_div').hide();
//Adding the show/hide function for the custom dice panel to the custom dice button
function toggleCustom() {
$('#customDice_div').slideToggle(200);
}
$('#toggleCustom').click(function(){toggleCustom();});
</script>
</div>
</body>
</html>