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ModuleRender.cpp
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ModuleRender.cpp
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#include "Globals.h"
#include "Application.h"
#include "ModuleRender.h"
#include "ModuleWindow.h"
#include "ModuleInput.h"
#include "ModuleSceneStage1.h"
#include "SDL/include/SDL.h"
ModuleRender::ModuleRender() : Module()
{
camera.x = camera.y = 0;
camera.w = SCREEN_WIDTH;
camera.h = SCREEN_HEIGHT;
}
// Destructor
ModuleRender::~ModuleRender()
{}
// Called before render is available
bool ModuleRender::Init()
{
LOG("Creating Renderer context");
bool ret = true;
Uint32 flags = 0;
if(REN_VSYNC == true)
{
flags |= SDL_RENDERER_PRESENTVSYNC;
}
renderer = SDL_CreateRenderer(App->window->window, -1, flags);
if(renderer == NULL)
{
LOG("Renderer could not be created! SDL_Error: %s\n", SDL_GetError());
ret = false;
}
return ret;
}
// Called every draw update
update_status ModuleRender::PreUpdate()
{
SDL_RenderClear(renderer);
return update_status::UPDATE_CONTINUE;
}
update_status ModuleRender::Update()
{
int speed = 3;
if (App->input->keyboard[SDL_SCANCODE_UP] == KEY_STATE::KEY_REPEAT)
camera.y -= speed;
if (App->input->keyboard[SDL_SCANCODE_DOWN] == KEY_STATE::KEY_REPEAT)
camera.y += speed;
if (App->input->keyboard[SDL_SCANCODE_LEFT] == KEY_STATE::KEY_REPEAT)
camera.x -= speed;
if (App->input->keyboard[SDL_SCANCODE_RIGHT] == KEY_STATE::KEY_REPEAT)
camera.x += speed;
return update_status::UPDATE_CONTINUE;
}
update_status ModuleRender::PostUpdate()
{
SDL_RenderPresent(renderer);
int a = SDL_RenderSetLogicalSize(renderer,SCREEN_WIDTH,SCREEN_HEIGHT);
return update_status::UPDATE_CONTINUE;
}
// Called before quitting
bool ModuleRender::CleanUp()
{
LOG("Destroying renderer");
//Destroy window
if(renderer != NULL)
{
SDL_DestroyRenderer(renderer);
}
return true;
}
// Blit to screen
//bool ModuleRender::Blit(SDL_Texture* texture, int x, int y, SDL_Rect* section, float speed)
//{
// bool ret = true;
// SDL_Rect rect;
// rect.x = (int)(-camera.x * speed) + x * SCREEN_SIZE;
// rect.y = (int)(-camera.y * speed) + y * SCREEN_SIZE;
//
// if(section != NULL)
// {
// rect.w = section->w;
// rect.h = section->h;
// }
// else
// {
// SDL_QueryTexture(texture, NULL, NULL, &rect.w, &rect.h);
// }
//
// rect.w *= SCREEN_SIZE;
// rect.h *= SCREEN_SIZE;
//
// if(SDL_RenderCopy(renderer, texture, section, &rect) != 0)
// {
// LOG("Cannot blit to screen. SDL_RenderCopy error: %s", SDL_GetError());
// ret = false;
// }
//
// return ret;
//}
bool ModuleRender::Blit(SDL_Texture* texture, int x, int y, SDL_Rect* section, float speed, float angle , bool use_camera, bool flip_horizontal)
{
bool ret = true;
SDL_Rect rect;
if (use_camera)
{
rect.x = (int)(-camera.x * speed) + x * SCREEN_SIZE;
rect.y = (int)(-camera.y * speed) + y * SCREEN_SIZE;
}
else
{
rect.x = x * SCREEN_SIZE;
rect.y = y * SCREEN_SIZE;
}
if (section != NULL)
{
rect.w = section->w;
rect.h = section->h;
}
else
{
SDL_QueryTexture(texture, NULL, NULL, &rect.w, &rect.h);
}
rect.w *= SCREEN_SIZE;
rect.h *= SCREEN_SIZE;
int result = 0;
if (flip_horizontal == true)
result = SDL_RenderCopyEx(renderer, texture, section, &rect, angle, NULL, SDL_FLIP_HORIZONTAL);
else
result = SDL_RenderCopyEx(renderer, texture, section, &rect, angle, NULL, SDL_FLIP_NONE);
if (result != 0)
{
LOG("Cannot blit to screen. SDL_RenderCopy error: %s", SDL_GetError());
ret = false;
}
return ret;
}
bool ModuleRender::DrawQuad(const SDL_Rect& rect, Uint8 r, Uint8 g, Uint8 b, Uint8 a, bool use_camera)
{
bool ret = true;
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(renderer, r, g, b, a);
SDL_Rect rec(rect);
if (use_camera)
{
rec.x = (int)(-camera.x + rect.x * SCREEN_SIZE);
rec.y = (int)(-camera.y + rect.y * SCREEN_SIZE);
rec.w *= SCREEN_SIZE;
rec.h *= SCREEN_SIZE;
}
if (SDL_RenderFillRect(renderer, &rec) != 0)
{
LOG("Cannot draw quad to screen. SDL_RenderFillRect error: %s", SDL_GetError());
ret = false;
}
return ret;
}
bool ModuleRender::changeColor(SDL_Texture * texture, bool white)
{
if(white){
SDL_SetRenderDrawColor(renderer, 0,0, 0, 0);
// Fill in the rectangle
SDL_SetTextureColorMod(texture, 255, 255, 255);
}
else
SDL_SetTextureColorMod(texture, 255, 255, 255);
white = !white;
return false;
}