diff --git a/tutorials/scripting/gdscript/gdscript_basics.rst b/tutorials/scripting/gdscript/gdscript_basics.rst index 7c0a32b02c7..a6ddac53623 100644 --- a/tutorials/scripting/gdscript/gdscript_basics.rst +++ b/tutorials/scripting/gdscript/gdscript_basics.rst @@ -539,6 +539,30 @@ considered a comment. # This is a comment. +.. tip:: + + In the Godot script editor, special keywords are highlighted within comments + to bring the user's attention to specific comments: + + - **Critical** *(appears in red)*: ``ALERT``, ``ATTENTION``, ``DANGER``, ``HACK``, + ``SECURITY`` + - **Warning** *(appears in yellow)*: ``BUG``, ``CAUTION``, ``DEPRECATED``, ``FIXME``, + ``TASK``, ``TBD``, ``TODO``, ``WARNING`` + - **Notice** *(appears in green)*: ``NOTE``, ``NOTICE``, ``TEST``, ``TESTING`` + + These keywords are case-sensitive, so they must be written in uppercase for them + to be recognized: + + :: + + # In the example below, "TODO" will appear in yellow by default. + # The `:` symbol after the keyword is not required, but it's often used. + + # TODO: Add more items for the player to choose from. + + The list of highlighted keywords and their colors can be changed in the **Text + Editor > Theme > Comment Markers** section of the Editor Settings. + .. _doc_gdscript_builtin_types: Line continuation