Option for Disabling Aircraft or Turrets entirely #27
Replies: 5 comments 4 replies
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This will become possible when the in-game map editor is finished. Not any time soon, sorry. In the mean time, if you are willing to build the game yourself from source code, I can tell you where exactly you need to change a couple lookup tables to disable any given unit you want in custom games.
Same as previous point. With the built-in map or more precisely scenario editor, you will be able to disable turrets for a particular scenario, in which case computers will base their defenses on mobile units. But in that case the narrow corridors that computers leave within their bases to travel will become a huge bottleneck and will backfire big time. In general computer players plan their defenses to be able to protect themselves against their arch enemies which will be you, the human player, in most cases. If you have strong attack power, and tons of "idle" defender units doing nothing around your base, enemy will build strong defense reserves themselves. Certain computer players prefer short range defense turrets, others long range ones. Computers do not build bridges as soon as they have air transport available (I hate this behavior, but there is good reasoning behind). Engineers and cargo in them are precious resources, yet extremely vulnerable on water. Without air units or ships you cannot move engineers fast on water to escape enemy long range units... water and air transport are simply superior to bridges especially considering that it is enough to destroy one single bridge unit in the middle to make the entire bridge path useless... Any ways, the AI is stupid in M.A.X. and intention is to make it much more clever which is a very difficult and time consuming endeavor. Currently one of the biggest weakness of computers is that they cannot use air and sea transport to efficiently transport attack groups. Attack groups are units selected by the AI to perform a coordinated attack on a target considering defenses and risks protecting that target unit. This cripples the computers big time on maps with many islands. |
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Is it possible to disable certain units on the original MSDOS game through Hex Editing or any other method? Or use Hex Editor to make Airplanes attack 1 for example. What would be the address I must look up? |
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Another great caution about your port is not changing the Enemy AI dramatically without giving the option to play the original untouched AI. Avoid behavior from other open-source projects such as OpenXcom for example where the AI is radically different and it's enabled by default, so unsuspecting players have no idea they are playing a completely different experience. If some kind of Enhanced AI is ever to be present, it has to be an Optional choice in settings, and not forced upon the player. edit: OpenXcom gives an option for an AI that is "closer" to original (it's not a source port, it's a recreation from zero) Which is called Sneaky AI in advanced options, but most players won't ever find that option. |
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That's what scares me, the road to hell is paved with good intentions. If ever do that, make it optional please. Even if it means two different executables, I would not mind personally. |
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What I'm really really looking for is not even improved AI, it's the ability for people to make Custom Maps and Custom New Units, that's where this port will shine. Maybe just MAYBE future support for bigger maps (3x or 4x sizes, imagine that...) Make Turn Based gaming glorious again 🤣 |
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I would love if there was an option to disable Aircraft entirely, I feel like they disrupt the balance of gameplay a lot. For Land Units combat only, invading continents with Bridges... awesome awesome... not even ships if you ask me LOL
Secondary feature I would love if there was a way to completely disable Turrets building for all players. I find that the enemy AI relies too much on Turrets and this would perhaps force the AI to play more aggressively and shorter turns. (maybe)
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