From 8f2ba6a4a18298a3a34c7037abb0c804de9d0f55 Mon Sep 17 00:00:00 2001 From: klei1984 <53688147+klei1984@users.noreply.github.com> Date: Fri, 29 Sep 2023 16:34:29 +0200 Subject: [PATCH] Corrected a reimplementation issue. - Flic animation did not update experience row in portray. --- src/game_manager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game_manager.cpp b/src/game_manager.cpp index cbaa103b..04d0a868 100644 --- a/src/game_manager.cpp +++ b/src/game_manager.cpp @@ -6896,7 +6896,7 @@ void GameManager_MenuCreateFlic(ResourceID unit_type, int32_t ulx, int32_t uly) const int32_t font_id = Text_GetFont(); Text_SetFont(GNW_TEXT_FONT_2); - GameManager_Flic.text_height = Text_GetHeight() * 3 + 1; + GameManager_Flic.text_height = Text_GetHeight() * (unit_type == COMMANDO ? 3 : 2) + 1; Text_SetFont(font_id);