All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
- Options to choose what group of snippets the extension should suggest:
- Classes
- Methods
- Calls
- Attributes
- Experimental attributes
[SerializeField]
snippet changed tosfield
(#44)- Several internal changes to better performance and maintainability
StateMachineBehaviour
class template indent fix (#43)
2.2.5 - 2023-08-06
- Changes to the new icon
- Icon tweaked to look sharper at VSCode Marketplace
2.2.0 - 2023-08-06
- Help images showing the options available
- New Icon
2.1.0 - 2023-06-27
- New configuration:
private
accessor keyword for private members now is optional.
2.0.0 - 2023-06-27
- 🎉 Configurable indentation style 🎉. The long waited Allman style is here! Better than that, you can configure your indentation style with K&R (default) or Allman (Unity/C# default). K&R was kept as default due the 1.x behavior.
- New snippets:
[SerializeField]
. Suggested by @Ferhattepe[RequireComponent]
. Suggested by @lgarczyn
- Removed parentheses from
MonoBehaviour
prefixes. Suggested by @zoosewu
1.3.0 - 2018-11-18
- MonoBehaviour messages:
OnParticleSystemStopped()
- StateMachineBehaviour messages:
OnStateEnter()
OnStateExit()
OnStateIK()
OnStateMove()
OnStateUpdate()
- Editor messages:
OnSceneGUI()
- EditorWindow messages:
OnFocus()
OnHierarchyChange()
OnInspectorUpdate()
OnLostFocus()
OnProjectChange()
OnSelectionChange()
- ScriptableWizard messages:
OnWizardCreate()
OnWizardOtherButton()
OnWizardUpdate()
- Debug methods:
Debug.LogFormat()
Debug.LogErrorFormat()
Debug.LogWarningFormat()
- General class and interface using file name
EditorWindow.title
Editor
withReorderableList
now usesEditorGUI.PropertyField
1.2.2 - 2018-07-23
- New snippet: Editor with Reorderable List. Creates an editor boilerplate code with a reorderable list ready to be used.
1.2.1 - 2018-06-08
- Icon updated to be more visible at extensions panel inside VSCode
- Readme updated: added a new usage gif -
ScriptableObject
- Added private modifier to
FixedUpdate
method
1.1.0 - 2017-11-17
- Removed useless
using UnityEditor
insideScriptableObject
1.0.0 - 2017-10-10
- 🎉 Initial release