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Merge pull request #170 from SaiyansKing/master
Merge latest changes from @SaiyansKing Merge before trying to incorporate other sources (@lucifer602288 and/or @Shoun2137) Fixes rendering of skeletal mesh particle effects (like Undead Dragon particles in G2) fixes #169 (fully or in part)
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I did include the changes from Shoun2137 into my GD3D11 repository which was before based on your GD3D11 repository.
The build.yml I did adapt and it compiles but the artifacts push with copying the dlls does not work.
So you can take commits for your GD3D11 repository. Maybe you find the wrong path in the artifacts push.
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Likely a missing artifact upload in the release.yml
I'm not yet keen on integrating @Shoun2137's commits, as a whole of things changed there,
and i can't currently make sure that no "bad code" made it's way into it. There's a loooooot of changes in a single huge commit
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artifacts are now corrected
@Shoun2137 commites would not run on windows 7 as "DisplayFlip = true" is default.
Windows 7 users would complain and not know what to set. I would suggest an OS detectionif displayflip is enabled or not.
Disabled teselation was deleted.
UI was changed, a known mousepointer bug is.
The editor was removed.