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NGUI panel supports soft clip. When we use any atlas with Transparent Coloured Mask and UIPanel with clipping, Unity throws any exception
Unlit / Transparent Colored AlphaMasked does not have a clipped shader version for SoftClip
The text was updated successfully, but these errors were encountered:
Hey,
Could you tell me more details?
The 'Transparent Colored Masked 1.shader' file is for clipping so you should set that shader not a Transparent Colored Masked.shader file.
See the code of Transparent Colored Masked 1.shader file, you can find code works for clipping.
Cheers,
-Kim
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NGUI panel supports soft clip. When we use any atlas with Transparent Coloured Mask and UIPanel with clipping, Unity throws any exception
Unlit / Transparent Colored AlphaMasked does not have a clipped shader version for SoftClip
The text was updated successfully, but these errors were encountered: