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scancode_map.kll
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scancode_map.kll
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# Infinity Ergodox
Name = Infinity_Ergodox;
Version = 0.7;
Author = "HaaTa (Jacob Alexander) 2014-2019";
# Modified Date
Date = 2019-11-16;
########
# NOTE #
########
# Default ScanCode mappings are in rightHand.kll and leftHand.kll
# To change which node you are refering to, set the ConnectId variable
# i.e.
# ConnectId = 0;
# S0x02 : U"A"; # Sets scan code 0x02 on keyboard connected to USB
# ConnectId = 1;
# S0x02 : U"B"; # Sets scan code 0x02 on the first slave node
#
# ConnectId may be set in the previously parsed kll file
# In general you shouldn't have to worry about setting ConnectId unless you want a single configuration file
#
# Defines available to the MDErgo1 Scan Module
#
# ScanCode Strobe List
# This specified which the column (strobe) GPIOs for the matrix
# gpio(<label>, <index>)
# gpio(A,3) ==> PA3
# gpio(C,24) ==> PC24
ScanCodeStrobeList => ScanCodeStrobeList_define;
ScanCodeStrobeList = "
gpio(B,2),
gpio(B,3),
gpio(B,18),
gpio(B,19),
gpio(C,0),
gpio(C,9),
gpio(C,10),
gpio(C,11),
gpio(D,0)
";
# ScanCode Sense List
# This specified which the row (sense) GPIOs for the matrix
# gpio(<label>, <index>)
# gpio(A,3) ==> PA3
# gpio(C,24) ==> PC24
ScanCodeSenseList => ScanCodeSenseList_define;
ScanCodeSenseList = "
gpio(D,1),
gpio(D,4),
gpio(D,5),
gpio(D,6),
gpio(D,7)
";
# Debug LED
ledDebugPin = "gpio(A,5)";
# Driver Chip
ISSI_Chip_31FL3731 = 1;
# Available ISSI Chips
ISSI_Chips = 1;
# I2C Buses
ISSI_I2C_Buses = 1; # 1 by default
# I2C LED Struct Definition
LED_BufferStruct = "
typedef struct LED_Buffer {
uint16_t i2c_addr;
uint16_t reg_addr;
uint16_t ledctrl[18];
uint16_t unused[18];
uint16_t buffer[144];
} LED_Buffer;
volatile LED_Buffer LED_pageBuffer[ ISSI_Chips_define ];
typedef struct KLL_Buffer {
uint16_t buffer[144];
} KLL_Buffer;
volatile KLL_Buffer KLL_pageBuffer[ ISSI_Chips_define ];
";
# FPS Target
# Each ISSI chip setup has a different optimal framerate.
# This setting specifies a target frame rate. This is sort've like "V-Sync" on monitors.
# So the framerate will not go above this amount.
# If the framerate goes below, ledFPS cli will issue warnings when enabled.
ISSI_FrameRate_ms => ISSI_FrameRate_ms_define;
ISSI_FrameRate_ms = 100; # 1000 / <ISSI_FrameRate_ms> = 100 fps
# LED Default Enable Mask Override
#
# Each LED is represented by a single bit
# See (http://www.issi.com/WW/pdf/31FL3731C.pdf) for details
ISSILedMask1 = "
0xFF, 0x00, /* C1-1 -> C1-16 */
0xFF, 0x00, /* C2-1 -> C2-16 */
0xFF, 0x00, /* C3-1 -> C3-16 */
0xFF, 0x00, /* C4-1 -> C4-16 */
0x3F, 0x00, /* C5-1 -> C5-16 */
0x00, 0x00, /* C6-1 -> C6-16 */
0x00, 0x00, /* C7-1 -> C7-16 */
0x00, 0x00, /* C8-1 -> C8-16 */
0x00, 0x00, /* C9-1 -> C9-16 */
";
### Pixel Buffer Setup ###
# Defines channel mappings, changing the order will affect Pixel definitions
Pixel_Buffer_Size[] = 0; # Starting channel for each buffer
Pixel_Buffer_Width[] = 16; # Width of each channel buffer (may be different than effective channel size)
Pixel_Buffer_Length[] = 144; # Length of each buffer (count, not bytes)
Pixel_Buffer_Buffer[0] = "KLL_pageBuffer[0].buffer"; # Pointer to the start of the buffer
LED_Buffer_Size[] = 0; # Starting channel for each buffer
LED_Buffer_Width[] = 16; # Width of each channel buffer (may be different than effective channel size)
LED_Buffer_Length[] = 144; # Length of each buffer (count, not bytes)
LED_Buffer_Buffer[0] = "LED_pageBuffer[0].buffer"; # Pointer to the start of the buffer
### Pixel Display Mapping Parameters ###
Pixel_DisplayMapping_UnitSize = 19; # Default unit spacing in mm
Pixel_DisplayMapping_ColumnSize = 1;
Pixel_DisplayMapping_RowSize = 2;
### Pixel Mapping ###
# Organizes each of the channels into pixels (may, or may not be multi-channel)
# Top Row (1-7)
P[ 1]( 0:8) : S3; # D39
P[ 2]( 16:8) : S4; # D40
P[ 3]( 32:8) : S5; # D41
P[ 4]( 48:8) : S6; # D42
P[ 5]( 64:8) : S7; # D43
P[ 6]( 1:8) : S8; # D44
P[ 7]( 17:8) : S9; # D45
# 2nd Row (8-14)
P[ 8]( 33:8) : S12; # D46
P[ 9]( 49:8) : S13; # D47
P[ 10]( 65:8) : S14; # D48
P[ 11]( 2:8) : S15; # D49
P[ 12]( 18:8) : S16; # D50
P[ 13]( 34:8) : S17; # D51
P[ 14]( 50:8) : S18; # D52
# 3rd Row (15-20)
P[ 15]( 66:8) : S22; # D53
P[ 16]( 3:8) : S23; # D54
P[ 17]( 19:8) : S24; # D55
P[ 18]( 35:8) : S25; # D56
P[ 19]( 51:8) : S26; # D57
P[ 20]( 67:8) : S27; # D58
# 4th Row (21-29)
P[ 21]( 4:8) : S28; # D59
P[ 22]( 20:8) : S29; # D60
P[ 23]( 36:8) : S30; # D61
P[ 24]( 52:8) : S31; # D62
P[ 25]( 68:8) : S32; # D63
P[ 26]( 5:8) : S33; # D64
P[ 27]( 21:8) : S34; # D65
P[ 28]( 37:8) : S35; # D66
P[ 29]( 53:8) : S36; # D67
# Bottom Row (30-38)
P[ 30]( 69:8) : S37; # D68
P[ 31]( 6:8) : S38; # D69
P[ 32]( 22:8) : S39; # D70
P[ 33]( 38:8) : S40; # D71
P[ 34]( 54:8) : S41; # D72
P[ 35]( 7:8) : S42; # D73
P[ 36]( 23:8) : S43; # D74
P[ 37]( 39:8) : S44; # D75
P[ 38]( 55:8) : S45; # D76
# LCD Backlight Channel Brightness Override
# There are 3 channels, RGB
# In order to get other colors you must mix the 3 colors
# Each channel is a 16-bit register (65536 levels)
# Technically, this means, the backlight is a 48-bit RGB pixel
# In practice, it may be difficult to get color consistency at times if too bright or too dim
#
# Defaults to 6% brightness, white
STLcdBacklightRed = 0x0FFF;
STLcdBacklightGreen = 0x0FFF;
STLcdBacklightBlue = 0x0FFF;
# LCD Image Override
#
# The easiest way to generate this data is using the bitmap2Struct.py script in the STLcd folder
# It will output the necessary uint8_t array to set here
#
STLcdDefaultImage = "
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x03, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x03, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
";
# Layer trigger mapping to update the LCD display
Layer[1] : LCDLayerDisplay();
Layer[2] : LCDLayerDisplay();
Layer[3] : LCDLayerDisplay();
Layer[4] : LCDLayerDisplay();
Layer[5] : LCDLayerDisplay();
Layer[6] : LCDLayerDisplay();
Layer[7] : LCDLayerDisplay();
Layer[8] : LCDLayerDisplay();
Layer[9] : LCDLayerDisplay();
# Colours assigned to each of the LCD numbers
# The "top of stack" layer is the colour used
STLcdNumber0Color => STLcdNumber0Color_define;
STLcdNumber1Color => STLcdNumber1Color_define;
STLcdNumber2Color => STLcdNumber2Color_define;
STLcdNumber3Color => STLcdNumber3Color_define;
STLcdNumber4Color => STLcdNumber4Color_define;
STLcdNumber5Color => STLcdNumber5Color_define;
STLcdNumber6Color => STLcdNumber6Color_define;
STLcdNumber7Color => STLcdNumber7Color_define;
STLcdNumber8Color => STLcdNumber8Color_define;
STLcdNumber9Color => STLcdNumber9Color_define;
# Brightness reduced to 75% and converted to 16-bit colour
# <8-bit>/0xFF * 0xFFFF * 0.75
STLcdNumber1Color = "0xA8A8, 0x2727, 0x1FA0"; # Taylor Swift's Lips #E0342A
STLcdNumber2Color = "0x4B4B, 0x8D8D, 0x34B5"; # Matrix Green #64BC46
STLcdNumber3Color = "0x0000, 0x8242, 0xB3F3"; # Smart Water Blue #00ADEF
STLcdNumber4Color = "0xF6F6, 0xA5A5, 0x4949"; # Fanta Orange #F6A549 (boosted to 100%)
STLcdNumber5Color = "0xB7B7, 0x5D5D, 0x8545"; # Nicki Minaj Pink #F47CB1
STLcdNumber6Color = "0xBCFC, 0xB6F6, 0x2D2D"; # Iowa Corn Yellow #FBDF3C
STLcdNumber7Color = "0x00C1, 0x7E7E, 0x3C3C"; # Sprite Green #01A850
STLcdNumber8Color = "0x8303, 0x1394, 0xB9F9"; # Fanta Purple #AE1AF7
STLcdNumber9Color = "0x09CA, 0x12D3, 0x8484"; # Red Bull Blue #0D19B0
STLcdNumber0Color = "0xB939, 0xAAEA, 0x8D8D"; # Butter Cow Off-white #F6E3BC
# Basic 32x32 numbers used to display layer stack
# Up to 4 of these numbers can be shown at a time on the LCD
STLcdNumber0 => STLcdNumber0_define;
STLcdNumber1 => STLcdNumber1_define;
STLcdNumber2 => STLcdNumber2_define;
STLcdNumber3 => STLcdNumber3_define;
STLcdNumber4 => STLcdNumber4_define;
STLcdNumber5 => STLcdNumber5_define;
STLcdNumber6 => STLcdNumber6_define;
STLcdNumber7 => STLcdNumber7_define;
STLcdNumber8 => STLcdNumber8_define;
STLcdNumber9 => STLcdNumber9_define;
STLcdNumber0 = "
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
";
STLcdNumber1 = "
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
";
STLcdNumber2 = "
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
";
STLcdNumber3 = "
0x00, 0x00, 0x00, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
";
STLcdNumber4 = "
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
";
STLcdNumber5 = "
0x00, 0x00, 0x00, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0x00, 0x00, 0x00,
";
STLcdNumber6 = "
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0x00, 0x00, 0x00,
";
STLcdNumber7 = "
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
";
STLcdNumber8 = "
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
";
STLcdNumber9 = "
0x00, 0x00, 0x00, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
";
### LED Default Fade Groups ###
#
# Group 0 -> Keys
# Group 1 -> Underlighting
# Group 2 -> Indicators
# Group 3 -> Active layer (run-time processed)
KLL_LED_FadeGroup[0] = "1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38";
KLL_LED_FadeGroup[1] = "";
KLL_LED_FadeGroup[2] = "";