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An integration of Rive into Godot 4 using GDExtension

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Godot Rive

An integration of Rive into Godot 4.1+ using GDExtension

Warning

This extension is in alpha. That means:

  • You may encounter some bugs
  • It's untested on many platforms
  • Most features are implemented, but the API may change a little

This extensions adds Rive support to Godot 4.

It makes use of the following third-party libraries:

Table of Contents

  1. Features
  2. Building
  3. Installation
  4. Roadmap
  5. Contributing
  6. Screenshots

Features

  • Load .riv files (artboards, animations, and state machines)
  • Listen for input events
  • Change state machine properties in-editor and in code
  • Robust API for runtime interaction
  • Optimized for Godot

Building

Important

These instructions are only tested on M1 MacOS. You may have to modify build/build.py or build/SConstruct for your system.

The following must be installed:

To build, run the following commands (from the root directory):

cd build
python build.py

To see the available options, run:

python build.py --help

Installation

Important

If you are not on M1 MacOS, you will need to build the extension yourself. Binaries are only provided for MacOS universal (debug and release). Eventually, binaries will be provided for other platforms.

  1. Copy demo/bin/, demo/icons/, and demo/rive.gdextension to your project folder
  2. Update the paths in rive.gdextension to match your project folder structure

Roadmap

  • Load .riv files
  • Run and play Rive animations
  • Raster image support
  • Input events (hover, pressed, etc.)
  • Alignment & size exported properties
  • Multiple scenes/artboards
  • Dynamic exported properties based on state machine
  • API for interaction during runtime
  • Add error handling
  • Add signals for event listeners (hover, pressed, etc)
  • Disable/enable event listeners (hover, pressed, etc) in API and editor
  • Optimization
  • Static editor preview
  • Animated editor preview
  • Add reset button
  • .riv ResourceLoader (thumbnails)
  • Other platform support
  • Any missing features

Contributing

Help would be MUCH appreciated testing and/or building for the following platforms:

  • Windows
  • Android
  • iOS
  • Linux
  • Web

Feel free to contribute bug fixes (see open issues), documentation, or features as well.

Screenshots

In-editor screenshot

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An integration of Rive into Godot 4 using GDExtension

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