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unity 2d flappy bird game.CSharp.csproj
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unity 2d flappy bird game.CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<ProjectGuid>{42FA0931-D588-20A2-74AA-A5304109331F}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>Assembly-CSharp</AssemblyName>
<FileAlignment>512</FileAlignment>
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<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
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<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>Android:13</UnityBuildTarget>
<UnityVersion>5.4.1f1</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
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<Reference Include="Boo.Lang" />
<Reference Include="UnityScript.Lang" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
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</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\Bird.cs" />
<Compile Include="Assets\Scripts\CameraFollow.cs" />
<Compile Include="Assets\Scripts\Obstacle.cs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
</Project>