diff --git a/PianoFromAbove/PianoFromAbove.cpp b/PianoFromAbove/PianoFromAbove.cpp index a1ca33e..cd55290 100644 --- a/PianoFromAbove/PianoFromAbove.cpp +++ b/PianoFromAbove/PianoFromAbove.cpp @@ -25,7 +25,7 @@ #include "Misc.h" // Yes, I know you shouldn't store build numbers as doubles -constexpr double BUILD_VERSION = 20231004; +constexpr double BUILD_VERSION = 20231004.1; INT WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdLine, INT nCmdShow ); DWORD WINAPI GameThread( LPVOID lpParameter ); diff --git a/PianoFromAbove/PianoFromAbove.vcxproj b/PianoFromAbove/PianoFromAbove.vcxproj index 475b08d..73f928f 100644 --- a/PianoFromAbove/PianoFromAbove.vcxproj +++ b/PianoFromAbove/PianoFromAbove.vcxproj @@ -399,8 +399,8 @@ Pixel Pixel 5.1 - 6.0 - 6.0 + 5.1 + 5.1 g_pBackgroundPixelShader $(ProjectDir)BackgroundPixelShader.h @@ -422,8 +422,8 @@ Vertex Vertex 5.1 - 6.0 - 6.0 + 5.1 + 5.1 $(ProjectDir)BackgroundVertexShader.h @@ -457,8 +457,8 @@ g_pNotePixelShader g_pNotePixelShader 5.1 - 6.0 - 6.0 + 5.1 + 5.1 Vertex @@ -480,8 +480,8 @@ 5.1 - 6.0 - 6.0 + 5.1 + 5.1 Pixel @@ -503,8 +503,8 @@ 5.1 - 6.0 - 6.0 + 5.1 + 5.1 Vertex @@ -526,8 +526,8 @@ 5.1 - 6.0 - 6.0 + 5.1 + 5.1