diff --git a/PianoFromAbove/PianoFromAbove.cpp b/PianoFromAbove/PianoFromAbove.cpp
index a1ca33e..cd55290 100644
--- a/PianoFromAbove/PianoFromAbove.cpp
+++ b/PianoFromAbove/PianoFromAbove.cpp
@@ -25,7 +25,7 @@
#include "Misc.h"
// Yes, I know you shouldn't store build numbers as doubles
-constexpr double BUILD_VERSION = 20231004;
+constexpr double BUILD_VERSION = 20231004.1;
INT WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdLine, INT nCmdShow );
DWORD WINAPI GameThread( LPVOID lpParameter );
diff --git a/PianoFromAbove/PianoFromAbove.vcxproj b/PianoFromAbove/PianoFromAbove.vcxproj
index 475b08d..73f928f 100644
--- a/PianoFromAbove/PianoFromAbove.vcxproj
+++ b/PianoFromAbove/PianoFromAbove.vcxproj
@@ -399,8 +399,8 @@
Pixel
Pixel
5.1
- 6.0
- 6.0
+ 5.1
+ 5.1
g_pBackgroundPixelShader
$(ProjectDir)BackgroundPixelShader.h
@@ -422,8 +422,8 @@
Vertex
Vertex
5.1
- 6.0
- 6.0
+ 5.1
+ 5.1
$(ProjectDir)BackgroundVertexShader.h
@@ -457,8 +457,8 @@
g_pNotePixelShader
g_pNotePixelShader
5.1
- 6.0
- 6.0
+ 5.1
+ 5.1
Vertex
@@ -480,8 +480,8 @@
5.1
- 6.0
- 6.0
+ 5.1
+ 5.1
Pixel
@@ -503,8 +503,8 @@
5.1
- 6.0
- 6.0
+ 5.1
+ 5.1
Vertex
@@ -526,8 +526,8 @@
5.1
- 6.0
- 6.0
+ 5.1
+ 5.1