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play.py
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play.py
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#!/usr/bin/env python
from utils import resize_image, XboxController
from termcolor import cprint
import gym
import gym_mupen64plus
from train import create_model
import numpy as np
# Play
class Actor(object):
def __init__(self):
# Load in model from train.py and load in the trained weights
self.model = create_model(keep_prob=1) # no dropout
self.model.load_weights('model_weights.h5')
# Init contoller for manual override
self.real_controller = XboxController()
def get_action(self, obs):
### determine manual override
manual_override = self.real_controller.LeftBumper == 1
if not manual_override:
## Look
vec = resize_image(obs)
vec = np.expand_dims(vec, axis=0) # expand dimensions for predict, it wants (1,66,200,3) not (66, 200, 3)
## Think
joystick = self.model.predict(vec, batch_size=1)[0]
else:
joystick = self.real_controller.read()
joystick[1] *= -1 # flip y (this is in the config when it runs normally)
## Act
### calibration
output = [
int(joystick[0] * 80),
int(joystick[1] * 80),
int(round(joystick[2])),
int(round(joystick[3])),
int(round(joystick[4])),
]
### print to console
if manual_override:
cprint("Manual: " + str(output), 'yellow')
else:
cprint("AI: " + str(output), 'green')
return output
if __name__ == '__main__':
env = gym.make('Mario-Kart-Royal-Raceway-v0')
obs = env.reset()
env.render()
print('env ready!')
actor = Actor()
print('actor ready!')
print('beginning episode loop')
total_reward = 0
end_episode = False
while not end_episode:
action = actor.get_action(obs)
obs, reward, end_episode, info = env.step(action)
env.render()
total_reward += reward
print('end episode... total reward: ' + str(total_reward))
obs = env.reset()
print('env ready!')
input('press <ENTER> to quit')
env.close()