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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.3)
project(Platformer)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(SOURCE_FILES
assets/sprites/MyChar.png
deps/bin/libjpeg-9.dll
deps/bin/libpng16-16.dll
deps/bin/libtiff-5.dll
deps/bin/libwebp-4.dll
deps/bin/LICENSE.jpeg.txt
deps/bin/LICENSE.png.txt
deps/bin/LICENSE.tiff.txt
deps/bin/LICENSE.webp.txt
deps/bin/LICENSE.zlib.txt
deps/bin/sdl2-config
deps/bin/SDL2.dll
deps/bin/SDL2_image.dll
deps/bin/zlib1.dll
deps/include/SDL2/begin_code.h
deps/include/SDL2/close_code.h
deps/include/SDL2/SDL.h
deps/include/SDL2/SDL_assert.h
deps/include/SDL2/SDL_atomic.h
deps/include/SDL2/SDL_audio.h
deps/include/SDL2/SDL_bits.h
deps/include/SDL2/SDL_blendmode.h
deps/include/SDL2/SDL_clipboard.h
deps/include/SDL2/SDL_config.h
deps/include/SDL2/SDL_cpuinfo.h
deps/include/SDL2/SDL_endian.h
deps/include/SDL2/SDL_error.h
deps/include/SDL2/SDL_events.h
deps/include/SDL2/SDL_filesystem.h
deps/include/SDL2/SDL_gamecontroller.h
deps/include/SDL2/SDL_gesture.h
deps/include/SDL2/SDL_haptic.h
deps/include/SDL2/SDL_hints.h
deps/include/SDL2/SDL_image.h
deps/include/SDL2/SDL_joystick.h
deps/include/SDL2/SDL_keyboard.h
deps/include/SDL2/SDL_keycode.h
deps/include/SDL2/SDL_loadso.h
deps/include/SDL2/SDL_log.h
deps/include/SDL2/SDL_main.h
deps/include/SDL2/SDL_messagebox.h
deps/include/SDL2/SDL_mouse.h
deps/include/SDL2/SDL_mutex.h
deps/include/SDL2/SDL_name.h
deps/include/SDL2/SDL_opengl.h
deps/include/SDL2/SDL_opengles.h
deps/include/SDL2/SDL_opengles2.h
deps/include/SDL2/SDL_pixels.h
deps/include/SDL2/SDL_platform.h
deps/include/SDL2/SDL_power.h
deps/include/SDL2/SDL_quit.h
deps/include/SDL2/SDL_rect.h
deps/include/SDL2/SDL_render.h
deps/include/SDL2/SDL_revision.h
deps/include/SDL2/SDL_rwops.h
deps/include/SDL2/SDL_scancode.h
deps/include/SDL2/SDL_shape.h
deps/include/SDL2/SDL_stdinc.h
deps/include/SDL2/SDL_surface.h
deps/include/SDL2/SDL_system.h
deps/include/SDL2/SDL_syswm.h
deps/include/SDL2/SDL_test.h
deps/include/SDL2/SDL_test_assert.h
deps/include/SDL2/SDL_test_common.h
deps/include/SDL2/SDL_test_compare.h
deps/include/SDL2/SDL_test_crc32.h
deps/include/SDL2/SDL_test_font.h
deps/include/SDL2/SDL_test_fuzzer.h
deps/include/SDL2/SDL_test_harness.h
deps/include/SDL2/SDL_test_images.h
deps/include/SDL2/SDL_test_log.h
deps/include/SDL2/SDL_test_md5.h
deps/include/SDL2/SDL_test_random.h
deps/include/SDL2/SDL_thread.h
deps/include/SDL2/SDL_timer.h
deps/include/SDL2/SDL_touch.h
deps/include/SDL2/SDL_types.h
deps/include/SDL2/SDL_version.h
deps/include/SDL2/SDL_video.h
deps/lib/pkgconfig/sdl2.pc
deps/lib/pkgconfig/SDL2_image.pc
deps/lib/libSDL2.a
deps/lib/libSDL2.dll.a
deps/lib/libSDL2.la
deps/lib/libSDL2_image.a
deps/lib/libSDL2_image.dll.a
deps/lib/libSDL2_image.la
deps/lib/libSDL2_test.a
deps/lib/libSDL2main.a
deps/share/aclocal/sdl2.m4
include/AnimatedSprite.h
include/Game.h
include/globals.h
include/Graphics.h
include/Input.h
include/Sprite.h
src/AnimatedSprite.cpp
src/Game.cpp
src/Graphics.cpp
src/Input.cpp
src/main.cpp
src/Sprite.cpp)
add_executable(Platformer ${SOURCE_FILES})