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Recently, I had an issue where Milo wouldn't take anything from input inventories. It took me a few minutes to realize that the storage chest was full. Milo displayed no obvious signs showing that the storage was full, unlike when the storage is offline, when there is a clear "storage offline" in red at the top of the screen. I propose that Milo should have an indicator showing if the storage is full, to help users debug issues like this.
The text was updated successfully, but these errors were encountered:
Recently, I had an issue where Milo wouldn't take anything from input inventories. It took me a few minutes to realize that the storage chest was full. Milo displayed no obvious signs showing that the storage was full, unlike when the storage is offline, when there is a clear "storage offline" in red at the top of the screen. I propose that Milo should have an indicator showing if the storage is full, to help users debug issues like this.
The text was updated successfully, but these errors were encountered: