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在我参照虚幻插件写godot插件时发现MemoryStream& operator<<(const FString& value)函数中append进去的只是每个数据的第一个字节,如果是汉字的话肯定是不对的。因为FCString::Strlen返回的是字符串长度,并不是他占用的内存大小
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demo玩家的中文名似乎没问题?
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在我参照虚幻插件写godot插件时发现MemoryStream& operator<<(const FString& value)函数中append进去的只是每个数据的第一个字节,如果是汉字的话肯定是不对的。因为FCString::Strlen返回的是字符串长度,并不是他占用的内存大小
The text was updated successfully, but these errors were encountered: