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MemoryStream读写FString错误 #53

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yiquanshui opened this issue May 14, 2020 · 1 comment
Open

MemoryStream读写FString错误 #53

yiquanshui opened this issue May 14, 2020 · 1 comment

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@yiquanshui
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在我参照虚幻插件写godot插件时发现MemoryStream& operator<<(const FString& value)函数中append进去的只是每个数据的第一个字节,如果是汉字的话肯定是不对的。因为FCString::Strlen返回的是字符串长度,并不是他占用的内存大小

@kebiao
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kebiao commented May 14, 2020

demo玩家的中文名似乎没问题?

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