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Kaspars Jaudzems edited this page Dec 18, 2022
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2D/3D OSC VJing software built on openFrameworks. This is work in progress!
For MacOS: download pre-compiled version Alpha binary.
For all other OS: clone the repository into your openFrameworks apps folder, then use project generator to generate project files, then build.
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f
toggle fullscreen -
c
toggle console -
TAB
toggle debug view
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/mic
Setup microphone input -
/sound/data
Update sound data from SC -
/layers
Setup layers -
/layers/layout
Change layout
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/cam
Use camera -
/cam/pos
Camera position -
/cam/look
Camera look at -
/cam/orbit
Orbit camera -
/cam/set
Set camera property
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/tex
Load texture -
/tex/reload
Reload texture -
/tex/unload
Unload texture -
/tex/choose
Choose texture at random -
/tex/clear
Clear texture -
/tex/var
Set texture variable -
/tex/set
Set texture property -
/tex/size
Set texture size -
/tex/color
Set texture color -
/tex/tint
Set texture tint -
/tex/speed
Set texture playback speed -
/tex/seek
Seek texture playback position -
/tex/fbo
Configure texture FBO -
/tex/looper
Enable texture looper
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/geom
Load geometry -
/geom/set
Set geometry property
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/shader
Load layer shader -
/shader/var
Set layer shader variable -
/shader/texture
Set layer shader texture -
/shader/set
Set layer shader property
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/layer/visible
Show/hide layer -
/layer/solo
Hide all other layers -
/layer/pos
Set layer position -
/layer/size
Set layer size -
/layer/scale
Set layer scale -
/layer/rot
Set layer rotation -
/layer/pivot
Set layer pivot point -
/layer/reset
Reset layer -
/layer/color
Set layer color -
/layer/tint
Set layer tint -
/layer/alpha
Set layer alpha -
/layer/bri
Set layer brightness -
/layer/delay
Set layer delay
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/var
Set variable
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/light
Set light -
/light/remove
Remove a light
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/mat/diffuse
Set material diffuse color -
/mat/ambient
Set material ambient color -
/mat/specular
Set material specular color -
/mat/emissive
Set material emissive color -
/mat/shininess
Set material shininess