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prepared.go
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prepared.go
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// Copyright 2017 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package websocket
import (
"bytes"
"net"
"sync"
"time"
)
// PreparedMessage caches on the wire representations of a message payload.
// Use PreparedMessage to efficiently send a message payload to multiple
// connections. PreparedMessage is especially useful when compression is used
// because the CPU and memory expensive compression operation can be executed
// once for a given set of compression options.
type PreparedMessage struct {
messageType int
data []byte
mu sync.Mutex
frames map[prepareKey]*preparedFrame
}
// prepareKey defines a unique set of options to cache prepared frames in PreparedMessage.
type prepareKey struct {
isServer bool
compress bool
compressionLevel int
}
// preparedFrame contains data in wire representation.
type preparedFrame struct {
once sync.Once
data []byte
}
// NewPreparedMessage returns an initialized PreparedMessage. You can then send
// it to connection using WritePreparedMessage method. Valid wire
// representation will be calculated lazily only once for a set of current
// connection options.
func NewPreparedMessage(messageType int, data []byte) (*PreparedMessage, error) {
pm := &PreparedMessage{
messageType: messageType,
frames: make(map[prepareKey]*preparedFrame),
data: data,
}
// Prepare a plain server frame.
_, frameData, err := pm.frame(prepareKey{isServer: true, compress: false})
if err != nil {
return nil, err
}
// To protect against caller modifying the data argument, remember the data
// copied to the plain server frame.
pm.data = frameData[len(frameData)-len(data):]
return pm, nil
}
func (pm *PreparedMessage) frame(key prepareKey) (int, []byte, error) {
pm.mu.Lock()
frame, ok := pm.frames[key]
if !ok {
frame = &preparedFrame{}
pm.frames[key] = frame
}
pm.mu.Unlock()
var err error
frame.once.Do(func() {
// Prepare a frame using a 'fake' connection.
// TODO: Refactor code in conn.go to allow more direct construction of
// the frame.
mu := make(chan bool, 1)
mu <- true
var nc prepareConn
c := &Conn{
conn: &nc,
mu: mu,
isServer: key.isServer,
compressionLevel: key.compressionLevel,
enableWriteCompression: true,
writeBuf: make([]byte, defaultWriteBufferSize+maxFrameHeaderSize),
}
if key.compress {
c.newCompressionWriter = compressNoContextTakeover
}
err = c.WriteMessage(pm.messageType, pm.data)
frame.data = nc.buf.Bytes()
})
return pm.messageType, frame.data, err
}
type prepareConn struct {
buf bytes.Buffer
net.Conn
}
func (pc *prepareConn) Write(p []byte) (int, error) { return pc.buf.Write(p) }
func (pc *prepareConn) SetWriteDeadline(t time.Time) error { return nil }