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白井暁彦, 小川耕作, 國富彦岐, 藤村航,小出雄空明, 身体動作と感情表現を連動させたマンガ自動生成システム, The Journal of the Institute of Image Electronics Engineers of Japan Vol.44 No.2, pp.336-347, 2015, [PDF]
Akihiko SHIRAI, Shouichi HASEGAWA, Yasuharu KOIKE and Makoto SATO: Penguin Hockey – A Trangible Playroom for Children, NICOGRAPH International 2002, Tokyo, Japan, pp.149-154(2002)
Akihiko SHIRAI, Shouichi HASEGAWA, Makoto SATO, Yasuharu KOIKE: Penguin Hockey – A Virtual Reality game system for children, International Workshop on Entertainment Computing (IWEC2002), Japan, pp.439-446(2002)
Akihiko Shirai, Kiichi Kobayashi, Masahiro Kawakita, Shoichi Hasegawa, Masayuki Nakajima and Makoto Sato: Entertainment Applications of Human-scale Virtual Reality Systems, Human-scale VR and Interaction, The fifth Pacific-Rim Conference on Multimedia (PCM2004), pp.31-38(2004)
Akihiko Shirai, Kiichi Kobayashi, Masahiro Kawakita, Suguru Saito and Masayuki Nakajima: A new archiving system for TV studio sets using depth camera and global illumination, NICOGRAPH International 2004 in Taiwan, Hsinchu, Taiwan,p.85-90(2004)
Akihiko Shirai, Makoto Sato: Tangible playroom – An entertainment system using a haptic interface and body interaction, 6th VRIC Laval Virtual 2004, pp.93-99(2004)
Shoichi Hasegawa, Naoki Okada, Jiro Baba, Yuuichi Tazaki, Hiroshi Ichikawa, Akihiko Shirai, Yasuharu Koike, and Makoto Sato: Springhead – Open source haptic software for virtual worlds with dynamics simulations, Proceedings of the 4th International Conference EuroHaptics 2004, pp.385 -386(2004)
Akihiko Shirai, Lionel Dominjon, Masafumi Takahashi, Kazunori Miyata, Makoto Sato, Simon Richir: RoboGamer – Development of Robotic TV Game Player using Haptic Interface and GPU Image Recognition, Proceedings of SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE2005), ACM digital library, Spain, pp.471-472(2005)
Akihiko Shirai, Masafumi Takahashi, Kiichi Kobayashi, Hideki Mitsumine and Simon Richir: Lumina studio – Supportive information display for virtual studio environments, In Proceedings of IEEE VR Workshop on Emerging Display Technologies, pp.17-20(2005)
Akihiko Shirai, Masafumi Takahashi, Kazunori Miyata, Makoto Sato, Simon Richir: Development of robotic TV game player using haptic interface and GPU image recognition, Proceeding in ACM SIGGRAPH 2005 Posters, pp.122(2005)
Akihiko Shirai, Masafumi Takahashi, Kiichi Kobayashi, Hideki Mitsumine, Simon Richir : A New Real-time Video Synthesis Method for Virtual Studio Environments Using GPU and Projected Screens, ACM SIGGRAPH 2005 Posters, Los Angeles, California, Article p.120, ACM(2005)
Akihiko SHIRAI, Erik GESLIN, Simon RICHIR: WiiMedia – motion analysis methods and applications using a consumer video game controller, Sandbox: an ACM SIGGRAPH Video Game Symposium, pp.133-140, San-Diego(2007)
Kaisei Sakurai, Akihiko Shirai, Fabien Goslin, Kazunori Miyata : Baked Crepe Texture Generation, ACM SIGGRAPH 2007 Posters, ACM, New York, USA San Diego,p.27(2007)
Akihiko SHIRAI, Kyoko MURAKAMI, Reiji TSURUNO, Etsuo GENDA :WiiMedia – Papier Poupee Painter – a new usage of a game controller for infancy art media, CyberGames2007: International Conference on Games Research and Development, Manchester, UK, pp.25-32(2007)
Fabien GOSLIN, Akihiko SHIRAI, Simon RICHIR: Le travail collaboratif en Realite Virtuelle, CONFERE 2007, 4 pages, Marrakech Maroc(2007)
Ruth M. Danielle BAZELAIS, Akihiko SHIRAI, Simon RICHIR: “GPU Vision” dans le monde du ludique, Actesde CONFERE 2006, 5 pages, Maroc(2006)
[INVITED] Akihiko SHIRAI, Simon RICHIR, Takuya IWAMOTO, Takayuki KOSAKA, Hidetaka KIMURA: WiiRemote Programming – development experiences of interactive techniques that can be applied to education for young engineers, ACM SIGGRAPH ASIA 2009 Education Talks 2009, pp.24:1(2009)
Takeo HAMADA, Koki NAGANO, Takeru UTSUGI, Mika HIRANO, Akihiko SHIRAI: Scritter – A multiplexed image system for a public screen Proceedings of Virtual Reality International Conference (VRIC 2010), 7-9 April 2010, Laval, France, pp.76-78(2010)
Koki Nagano, Takeru Utsugi, Mika Hirano, Takeo Hamada, Akihiko Shirai, Masayuki Nakajima: A New “Multiplex Content” Displaying System Compatible with Current 3D Projection Technology, ACM SIGGRAPH 2010 Posters,ACM, Los Angeles, p.79(2010)
Wataru FUJIMURA, Shoto IWDATE, Akihiko SHIRAI : CartooNect – Sensory motor playing system using cartoon actions, Proceedings of Virtual Reality International Conference (VRIC 2011), France , 4 pages, (2011)
Hajime Misumi, Wataru Fujimura, Takayuki Kosaka, Motofumi Hattori, Akihiko Shirai : GAMIC – Exaggerated Real Time Character Animation Control Method for Full-body Gesture Interaction Systems, ACM SIGGRAPH 2011 Posters, Vancouver, British Columbia, Canada, p.5, ACM, New York, NY, USA(2011)
Wataru FUJIMURA, Hajime MISUMI, Takayuki KOSAKA, Motofumi HATTORI, Akihiko SHIRAI : Development of serious game which use full body interaction and accumulated motion, NICOGRAPH International 2011, pp.13(2011)
Koki Nagano, Takeru Utsugi, Akihiko Shirai, Masayuki Nakajima: ScritterHDR – multiplex-hidden imaging on high dynamic range projection, ACM SIGGRAPH Asia 2011 Posters, pp. 52,(2011)
Noriyuki Yamamoto, Nahomi Maki, Akihiko Shirai : Skeleton-Based Diverse Creature Design Tool for Mass Production, ACM SIGGRAPH Asia 2011 Posters, p.11,(2011)
Takuya SAKAI, Wataru FUJIMURA, Songer ROBERT, Takayuki KOSAKA, Akihiko SHIRAI : AccuMotion – intuitive recognition algorithm for new interactions and experiences for the post-PC era, VRIC 2012 proceedings, Laval Virtual 2012 France(2012)
Wataru Fujimura, Yukua Koide, Takuya Sakai, Songer Robert, Takayuki Kosaka and Akihiko Shirai : PARAOKE alpha – a new application development of multiplex-hidden display technique for music entertainment system, NICOGRAPH International 2012, Bali Indonesia(2012)
Wataru FUJIMURA, Yukua KOIDE, Robert SONGER, Takahiro HAYAKAWA, Akihiko SHIRAI, Kazuhisa YANAKA : 2x3D – Real-Time Shader for Simultaneous 2D/3D Hybrid Theater, ACM SIGGRAPH ASIA 2012 Emerging Technologies, Singapore,p.1:1-1:2,(2012)
Yuto NARA, Genki KUNITOMI, Yukua KOIDE, Wataru FUJIMURA, Akihiko SHIRAI : Manga Generator: Immersive Posing Role Playing Game in Manga World, Laval Virtual 2013 Virtual Reality International Conference, France(2013)
Hisataka Suzuki, Yannick Littfass, Akihiko Shirai, Hiroki Taguchi : Neck gesture recognition by using constancy of head turning, VRIC 2014 Posters,(2014)
Yannick Littfass, Hisataka Suzuki, Yukua Koide, Akihiko Shirai : Scritter to 1p2x3D – application development using multiplex hiding imaging technology, Virtual Reality International Conference – Laval Virtual 2014 Proceedings(2014)
Nahomi Maki, Akihiko Shirai and Kazuhisa Yanaka : 3DCG Art Expression on a Tablet Device Using Integral Photography, VRIC 2014(2014)
Hisataka Suzuki, Yannick Littfass, Rex Hsieh, Hiroki Taguchi Fujimura, Wataru, Yukua Koide, Akihiko Shirai : FamiLinkTV – Expanding the Social Value of the Living Room with Multiplex Imaging Technology, Virtual Reality International Conference – Laval Virtual 2014 Proceedings(2014)
Hisataka Suzuki, Rex Hsieh, Akihiko Shirai : ExPixel – PixelShader for Multiplex-image Hiding in Consumer 3D Flat Panels, ACM SIGGRAPH 2014, Vancouver, Canada,(2014)
Akihiko Shirai, Yuki Kose, Kumiko Minobe, Tomoyuki Kimura, Gamification and construction of virtual field museum by using augmented reality game “Ingress’”, Virtual Reality International Conference -ACM VRIC 2015 Proceedings, 4 pages.
Hisataka Suzuki, Yuria Suzuki, Ayumi Ando, Akihiko Shirai, “ExPixel FPGA: multiplex hidden imagery for HDMI video sources” , Virtual Reality International Conference – Laval Virtual ReVolution 2015 (Awarded)
Yuria Suzuki, Ayumi Ando, Ryotaro Tsuda, Akihiko Shirai, “Face à la mode: A new immersive entertainment system that can train body and facial expressions”, Virtual Reality International Conference – ACM VRIC 2015 Proceedings
ExPixel FPGA: Multiplex Hidden Imagery for HDMI Video Sources, Hisataka Suzuki (Kanagawa Institute of Technology), Rex Hsieh (Carnegie Mellon University), Ryotaro Tsuda (Kanagawa Institute of Technology), Akihiko Shirai (Kanagawa Institute of Technology), SIGGRAPH 2015 Posters
Glassless Augmented Display for Public Signage, Akihiko Shirai, Hisataka Suzuki, Yuta Yamaguchi, Kazuhisa Yanaka, VRIC 2016, March 23 – 25, 2016, Laval, France [DOI]
Akihiko SHIRAI, “Manga Generator, a future of interactive manga media : Invited Talk Paper”, MANPU ’16 Proceedings of the 1st International Workshop on coMics ANalysis, Processing and Understanding, Article No. 13, 5 pages, 2016. [PDF] [SlideShare]
Fujisawa Yoshiki, Hisataka Suzuki, Rex Hsieh and Akihiko Shirai, “Web-based multiplex image synthesis for digital signage”, IWAIT2017, 2 pages. 2017. [SlideShare] [Demo]
Daiki AGATSUMA, Rex HSIEH, Yuya MOCHIZUKI, Takaya ASANO, Marika HIGASHIDA, Tatsuya NISHIKIZAWA, Akihiko SHIRAI, “Real Baby – Real Family” – Holdable tangible baby VR, Virtual Reality International Conference – Laval Virtual ReVolution 2016
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